Rapid prototyping of complex interactive simulation systems
By allowing human users to manipulate simulation models and steer their execution at run time, interactive simulation systems (ISS) are essential to realise problem solving environments (PSE) for studying complex problems that are difficult to investigate using conventional methodologies. However, t...
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sg-ntu-dr.10356-963552020-05-28T07:18:37Z Rapid prototyping of complex interactive simulation systems Sloot, Peter M. A. Zhao, Zhiming Albada, Dick van School of Computer Engineering IEEE International Conference on Engineering of Complex Computer Systems (10th : 2005) By allowing human users to manipulate simulation models and steer their execution at run time, interactive simulation systems (ISS) are essential to realise problem solving environments (PSE) for studying complex problems that are difficult to investigate using conventional methodologies. However, the complexity of system development critically hampers the construction of ISSs; when a scientist explores a complex problem, he has to spend much of his effort on various implementation issues, instead of on the investigation of the experiment itself A layered framework for developing ISSs is crucial to hide the underlying development issues from scientists and to allow them to focus on the high-level behaviour of the system. In this paper we investigate a solution to the complexity issues in ISSs based on the separation of application logic control and system functionality. We implement a proof of concept architecture, called interactive simulation system conductor, based on high level architecture (HLA), and demonstrate that this architecture allows a scientist to quickly adapt the system to his needs in a rapid prototyping approach. A medical application for planning surgical operations is used as a test case. 2013-06-11T03:09:03Z 2019-12-06T19:29:26Z 2013-06-11T03:09:03Z 2019-12-06T19:29:26Z 2005 2005 Conference Paper Zhao, Z., Albada, D., & Sloot, P. (2005). Rapid Prototyping of Complex Interactive Simulation Systems. Proceedings of the 10th IEEE International Conference on Engineering of Complex Computer Systems (ICECCS’05), 366-375. https://hdl.handle.net/10356/96355 http://hdl.handle.net/10220/10161 en © 2005 IEEE. |
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By allowing human users to manipulate simulation models and steer their execution at run time, interactive simulation systems (ISS) are essential to realise problem solving environments (PSE) for studying complex problems that are difficult to investigate using conventional methodologies. However, the complexity of system development critically hampers the construction of ISSs; when a scientist explores a complex problem, he has to spend much of his effort on various implementation issues, instead of on the investigation of the experiment itself A layered framework for developing ISSs is crucial to hide the underlying development issues from scientists and to allow them to focus on the high-level behaviour of the system. In this paper we investigate a solution to the complexity issues in ISSs based on the separation of application logic control and system functionality. We implement a proof of concept architecture, called interactive simulation system conductor, based on high level architecture (HLA), and demonstrate that this architecture allows a scientist to quickly adapt the system to his needs in a rapid prototyping approach. A medical application for planning surgical operations is used as a test case. |
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School of Computer Engineering |
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School of Computer Engineering Sloot, Peter M. A. Zhao, Zhiming Albada, Dick van |
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Conference or Workshop Item |
author |
Sloot, Peter M. A. Zhao, Zhiming Albada, Dick van |
spellingShingle |
Sloot, Peter M. A. Zhao, Zhiming Albada, Dick van Rapid prototyping of complex interactive simulation systems |
author_sort |
Sloot, Peter M. A. |
title |
Rapid prototyping of complex interactive simulation systems |
title_short |
Rapid prototyping of complex interactive simulation systems |
title_full |
Rapid prototyping of complex interactive simulation systems |
title_fullStr |
Rapid prototyping of complex interactive simulation systems |
title_full_unstemmed |
Rapid prototyping of complex interactive simulation systems |
title_sort |
rapid prototyping of complex interactive simulation systems |
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2013 |
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https://hdl.handle.net/10356/96355 http://hdl.handle.net/10220/10161 |
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