Enhancing cognition with video games : a multiple game training study

Previous evidence points to a causal link between playing action video games and enhanced cognition and perception. However, benefits of playing other video games are under-investigated. We examined whether playing nonaction games also improves cognition. Hence, we compared transfer effects of an...

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Main Authors: Patterson, Michael D, Oei, Adam Chie Ming.
Other Authors: School of Humanities and Social Sciences
Format: Article
Language:English
Published: 2013
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Online Access:https://hdl.handle.net/10356/96492
http://hdl.handle.net/10220/9884
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-964922022-02-16T16:31:25Z Enhancing cognition with video games : a multiple game training study Patterson, Michael D Oei, Adam Chie Ming. School of Humanities and Social Sciences DRNTU::Engineering::Computer science and engineering::Computer applications::Arts and humanities Previous evidence points to a causal link between playing action video games and enhanced cognition and perception. However, benefits of playing other video games are under-investigated. We examined whether playing nonaction games also improves cognition. Hence, we compared transfer effects of an action and other non-action types that required different cognitive demands. Methodology/Principal Findings: We instructed 5 groups of non-gamer participants to play one game each on a mobile device (iPhone/iPod Touch) for one hour a day/five days a week over four weeks (20 hours). Games included action, spatial memory, match-3, hidden- object, and an agent-based life simulation. Participants performed four behavioral tasks before and after video game training to assess for transfer effects. Tasks included an attentional blink task, a spatial memory and visual search dual task, a visual filter memory task to assess for multiple object tracking and cognitive control, as well as a complex verbal span task. Action game playing eliminated attentional blink and improved cognitive control and multipleobject tracking. Match-3, spatial memory and hidden object games improved visual search performance while the latter two also improved spatial working memory. Complex verbal span improved after match-3 and action game training. Conclusion/Significance: Cognitive improvements were not limited to action game training alone and different games enhanced different aspects of cognition. We conclude that training specific cognitive abilities frequently in a video game improves performance in tasks that share common underlying demands. Overall, these results suggest that many video game-related cognitive improvements may not be due to training of general broad cognitive systems such as executive attentional control, but instead due to frequent utilization of specific cognitive processes during game play. Thus, many video game training related improvements to cognition may be attributed to near-transfer effects. Published version 2013-05-06T08:02:11Z 2019-12-06T19:31:25Z 2013-05-06T08:02:11Z 2019-12-06T19:31:25Z 2013 2013 Journal Article Oei, A. C., & Patterson, M. D. (2013). Enhancing Cognition with Video Games: A Multiple Game Training Study. PLoS ONE, 8(3). https://hdl.handle.net/10356/96492 http://hdl.handle.net/10220/9884 10.1371/journal.pone.0058546 23516504 en PLoS ONE © 2013 The Author(s). application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computer applications::Arts and humanities
spellingShingle DRNTU::Engineering::Computer science and engineering::Computer applications::Arts and humanities
Patterson, Michael D
Oei, Adam Chie Ming.
Enhancing cognition with video games : a multiple game training study
description Previous evidence points to a causal link between playing action video games and enhanced cognition and perception. However, benefits of playing other video games are under-investigated. We examined whether playing nonaction games also improves cognition. Hence, we compared transfer effects of an action and other non-action types that required different cognitive demands. Methodology/Principal Findings: We instructed 5 groups of non-gamer participants to play one game each on a mobile device (iPhone/iPod Touch) for one hour a day/five days a week over four weeks (20 hours). Games included action, spatial memory, match-3, hidden- object, and an agent-based life simulation. Participants performed four behavioral tasks before and after video game training to assess for transfer effects. Tasks included an attentional blink task, a spatial memory and visual search dual task, a visual filter memory task to assess for multiple object tracking and cognitive control, as well as a complex verbal span task. Action game playing eliminated attentional blink and improved cognitive control and multipleobject tracking. Match-3, spatial memory and hidden object games improved visual search performance while the latter two also improved spatial working memory. Complex verbal span improved after match-3 and action game training. Conclusion/Significance: Cognitive improvements were not limited to action game training alone and different games enhanced different aspects of cognition. We conclude that training specific cognitive abilities frequently in a video game improves performance in tasks that share common underlying demands. Overall, these results suggest that many video game-related cognitive improvements may not be due to training of general broad cognitive systems such as executive attentional control, but instead due to frequent utilization of specific cognitive processes during game play. Thus, many video game training related improvements to cognition may be attributed to near-transfer effects.
author2 School of Humanities and Social Sciences
author_facet School of Humanities and Social Sciences
Patterson, Michael D
Oei, Adam Chie Ming.
format Article
author Patterson, Michael D
Oei, Adam Chie Ming.
author_sort Patterson, Michael D
title Enhancing cognition with video games : a multiple game training study
title_short Enhancing cognition with video games : a multiple game training study
title_full Enhancing cognition with video games : a multiple game training study
title_fullStr Enhancing cognition with video games : a multiple game training study
title_full_unstemmed Enhancing cognition with video games : a multiple game training study
title_sort enhancing cognition with video games : a multiple game training study
publishDate 2013
url https://hdl.handle.net/10356/96492
http://hdl.handle.net/10220/9884
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