Controlled coalitional games for cooperative mobile social networks
Mobile social networks have been introduced as a new efficient (i.e., minimizing bandwidth usage) and effective (i.e., minimizing the delay or maximizing the number of target recipients) way of disseminating content and information to a particular group of mobile users who share similar interests. I...
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sg-ntu-dr.10356-981302020-05-28T07:17:25Z Controlled coalitional games for cooperative mobile social networks Niyato, Dusit Wang, Ping Saad, Walid Hjørungnes, Are School of Computer Engineering DRNTU::Engineering::Computer science and engineering Mobile social networks have been introduced as a new efficient (i.e., minimizing bandwidth usage) and effective (i.e., minimizing the delay or maximizing the number of target recipients) way of disseminating content and information to a particular group of mobile users who share similar interests. In this paper, we investigate how the content providers and the network operator can interact to distribute content in a mobile social network. The objective of each content provider is to minimize the cost that pertains to the time used to distribute the content to the subscribed mobile users and the cost due to the price paid to the network operator for transferring the content over a wireless connection through a base station. Although the content providers can cooperate by forming coalitions for sharing a wireless connection, the network operator can control the amount of bandwidth provided over the wireless connection. We introduce a novel coalitional game model, which is referred to as the controlled coalitional game, to investigate the decision-making process of the content providers and the network operator. Numerical studies show that, given the allocated bandwidth from the network operator, the content providers can self organize into coalitions while minimizing their individual cost. In addition, the results demonstrate that the revenue of the network operator can be maximized when the bandwidth allocation is performed while considering the coalitional structure of the content providers. Accepted version 2013-11-06T09:08:47Z 2019-12-06T19:51:02Z 2013-11-06T09:08:47Z 2019-12-06T19:51:02Z 2011 2011 Journal Article Niyato, D., Wang, P., Saad, W., & Hjørungnes, A. (2011). Controlled coalitional games for cooperative mobile social networks. IEEE Transactions on Vehicular Technology, 60(4), 1812-1824. 0018-9545 https://hdl.handle.net/10356/98130 http://hdl.handle.net/10220/17359 10.1109/TVT.2011.2116816 en IEEE transactions on vehicular technology © 2011 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Published version of this article is available at http://dx.doi.org/10.1109/TVT.2011.2116816 application/pdf |
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DRNTU::Engineering::Computer science and engineering Niyato, Dusit Wang, Ping Saad, Walid Hjørungnes, Are Controlled coalitional games for cooperative mobile social networks |
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Mobile social networks have been introduced as a new efficient (i.e., minimizing bandwidth usage) and effective (i.e., minimizing the delay or maximizing the number of target recipients) way of disseminating content and information to a particular group of mobile users who share similar interests. In this paper, we investigate how the content providers and the network operator can interact to distribute content in a mobile social network. The objective of each content provider is to minimize the cost that pertains to the time used to distribute the content to the subscribed mobile users and the cost due to the price paid to the network operator for transferring the content over a wireless connection through a base station. Although the content providers can cooperate by forming coalitions for sharing a wireless connection, the network operator can control the amount of bandwidth provided over the wireless connection. We introduce a novel coalitional game model, which is referred to as the controlled coalitional game, to investigate the decision-making process of the content providers and the network operator. Numerical studies show that, given the allocated bandwidth from the network operator, the content providers can self organize into coalitions while minimizing their individual cost. In addition, the results demonstrate that the revenue of the network operator can be maximized when the bandwidth allocation is performed while considering the coalitional structure of the content providers. |
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School of Computer Engineering |
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School of Computer Engineering Niyato, Dusit Wang, Ping Saad, Walid Hjørungnes, Are |
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Article |
author |
Niyato, Dusit Wang, Ping Saad, Walid Hjørungnes, Are |
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Niyato, Dusit |
title |
Controlled coalitional games for cooperative mobile social networks |
title_short |
Controlled coalitional games for cooperative mobile social networks |
title_full |
Controlled coalitional games for cooperative mobile social networks |
title_fullStr |
Controlled coalitional games for cooperative mobile social networks |
title_full_unstemmed |
Controlled coalitional games for cooperative mobile social networks |
title_sort |
controlled coalitional games for cooperative mobile social networks |
publishDate |
2013 |
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https://hdl.handle.net/10356/98130 http://hdl.handle.net/10220/17359 |
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1681056341587656704 |