Controlled coalitional games for cooperative mobile social networks

Mobile social networks have been introduced as a new efficient (i.e., minimizing bandwidth usage) and effective (i.e., minimizing the delay or maximizing the number of target recipients) way of disseminating content and information to a particular group of mobile users who share similar interests. I...

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Main Authors: Niyato, Dusit, Wang, Ping, Saad, Walid, Hjørungnes, Are
Other Authors: School of Computer Engineering
Format: Article
Language:English
Published: 2013
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Online Access:https://hdl.handle.net/10356/98130
http://hdl.handle.net/10220/17359
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-981302020-05-28T07:17:25Z Controlled coalitional games for cooperative mobile social networks Niyato, Dusit Wang, Ping Saad, Walid Hjørungnes, Are School of Computer Engineering DRNTU::Engineering::Computer science and engineering Mobile social networks have been introduced as a new efficient (i.e., minimizing bandwidth usage) and effective (i.e., minimizing the delay or maximizing the number of target recipients) way of disseminating content and information to a particular group of mobile users who share similar interests. In this paper, we investigate how the content providers and the network operator can interact to distribute content in a mobile social network. The objective of each content provider is to minimize the cost that pertains to the time used to distribute the content to the subscribed mobile users and the cost due to the price paid to the network operator for transferring the content over a wireless connection through a base station. Although the content providers can cooperate by forming coalitions for sharing a wireless connection, the network operator can control the amount of bandwidth provided over the wireless connection. We introduce a novel coalitional game model, which is referred to as the controlled coalitional game, to investigate the decision-making process of the content providers and the network operator. Numerical studies show that, given the allocated bandwidth from the network operator, the content providers can self organize into coalitions while minimizing their individual cost. In addition, the results demonstrate that the revenue of the network operator can be maximized when the bandwidth allocation is performed while considering the coalitional structure of the content providers. Accepted version 2013-11-06T09:08:47Z 2019-12-06T19:51:02Z 2013-11-06T09:08:47Z 2019-12-06T19:51:02Z 2011 2011 Journal Article Niyato, D., Wang, P., Saad, W., & Hjørungnes, A. (2011). Controlled coalitional games for cooperative mobile social networks. IEEE Transactions on Vehicular Technology, 60(4), 1812-1824. 0018-9545 https://hdl.handle.net/10356/98130 http://hdl.handle.net/10220/17359 10.1109/TVT.2011.2116816 en IEEE transactions on vehicular technology © 2011 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Published version of this article is available at http://dx.doi.org/10.1109/TVT.2011.2116816 application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering
spellingShingle DRNTU::Engineering::Computer science and engineering
Niyato, Dusit
Wang, Ping
Saad, Walid
Hjørungnes, Are
Controlled coalitional games for cooperative mobile social networks
description Mobile social networks have been introduced as a new efficient (i.e., minimizing bandwidth usage) and effective (i.e., minimizing the delay or maximizing the number of target recipients) way of disseminating content and information to a particular group of mobile users who share similar interests. In this paper, we investigate how the content providers and the network operator can interact to distribute content in a mobile social network. The objective of each content provider is to minimize the cost that pertains to the time used to distribute the content to the subscribed mobile users and the cost due to the price paid to the network operator for transferring the content over a wireless connection through a base station. Although the content providers can cooperate by forming coalitions for sharing a wireless connection, the network operator can control the amount of bandwidth provided over the wireless connection. We introduce a novel coalitional game model, which is referred to as the controlled coalitional game, to investigate the decision-making process of the content providers and the network operator. Numerical studies show that, given the allocated bandwidth from the network operator, the content providers can self organize into coalitions while minimizing their individual cost. In addition, the results demonstrate that the revenue of the network operator can be maximized when the bandwidth allocation is performed while considering the coalitional structure of the content providers.
author2 School of Computer Engineering
author_facet School of Computer Engineering
Niyato, Dusit
Wang, Ping
Saad, Walid
Hjørungnes, Are
format Article
author Niyato, Dusit
Wang, Ping
Saad, Walid
Hjørungnes, Are
author_sort Niyato, Dusit
title Controlled coalitional games for cooperative mobile social networks
title_short Controlled coalitional games for cooperative mobile social networks
title_full Controlled coalitional games for cooperative mobile social networks
title_fullStr Controlled coalitional games for cooperative mobile social networks
title_full_unstemmed Controlled coalitional games for cooperative mobile social networks
title_sort controlled coalitional games for cooperative mobile social networks
publishDate 2013
url https://hdl.handle.net/10356/98130
http://hdl.handle.net/10220/17359
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