Enhanced waypoint graph for path planning in virtual worlds

Our research focuses on the problem of path planning, which often occurs in virtual world applications. We propose an automatic generation of enhanced waypoint graph, which is a graph data structure consisting of point nodes, which describe the corner features in the virtual world, as well as edges...

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Main Authors: Wardhana, Nicholas Mario, Johan, Henry, Seah, Hock Soon
Other Authors: School of Computer Engineering
Format: Conference or Workshop Item
Language:English
Published: 2013
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Online Access:https://hdl.handle.net/10356/98946
http://hdl.handle.net/10220/12694
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-989462020-05-28T07:17:37Z Enhanced waypoint graph for path planning in virtual worlds Wardhana, Nicholas Mario Johan, Henry Seah, Hock Soon School of Computer Engineering International Conference on Cyberworlds (2012 : Darmstadt, Germany) DRNTU::Engineering::Computer science and engineering Our research focuses on the problem of path planning, which often occurs in virtual world applications. We propose an automatic generation of enhanced waypoint graph, which is a graph data structure consisting of point nodes, which describe the corner features in the virtual world, as well as edges connecting those nodes. Given a polygon soup representation of a virtual world, for every character radius, the proposed algorithm starts by constructing a discrete distance field, consisting of regularly sampled points in 3D space. Corner detection and clustering are then done with respect to the points whose distance values are slightly larger than the character size to get the waypoints. These waypoints are further sparsely connected using traversability test, taking into account their distances to nearby obstacles. The resulting enhanced waypoint graph is sparse but has regularly distributed edges emanating from each waypoint. In addition, the graph is also able to handle different types of motions for characters with various sizes. 2013-08-01T01:49:31Z 2019-12-06T20:01:23Z 2013-08-01T01:49:31Z 2019-12-06T20:01:23Z 2012 2012 Conference Paper Wardhana, N. M., Johan, H., & Seah, H. S. (2012). Enhanced Waypoint Graph for Path Planning in Virtual Worlds. 2012 International Conference on Cyberworlds, 69-76. https://hdl.handle.net/10356/98946 http://hdl.handle.net/10220/12694 10.1109/CW.2012.17 en
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering
spellingShingle DRNTU::Engineering::Computer science and engineering
Wardhana, Nicholas Mario
Johan, Henry
Seah, Hock Soon
Enhanced waypoint graph for path planning in virtual worlds
description Our research focuses on the problem of path planning, which often occurs in virtual world applications. We propose an automatic generation of enhanced waypoint graph, which is a graph data structure consisting of point nodes, which describe the corner features in the virtual world, as well as edges connecting those nodes. Given a polygon soup representation of a virtual world, for every character radius, the proposed algorithm starts by constructing a discrete distance field, consisting of regularly sampled points in 3D space. Corner detection and clustering are then done with respect to the points whose distance values are slightly larger than the character size to get the waypoints. These waypoints are further sparsely connected using traversability test, taking into account their distances to nearby obstacles. The resulting enhanced waypoint graph is sparse but has regularly distributed edges emanating from each waypoint. In addition, the graph is also able to handle different types of motions for characters with various sizes.
author2 School of Computer Engineering
author_facet School of Computer Engineering
Wardhana, Nicholas Mario
Johan, Henry
Seah, Hock Soon
format Conference or Workshop Item
author Wardhana, Nicholas Mario
Johan, Henry
Seah, Hock Soon
author_sort Wardhana, Nicholas Mario
title Enhanced waypoint graph for path planning in virtual worlds
title_short Enhanced waypoint graph for path planning in virtual worlds
title_full Enhanced waypoint graph for path planning in virtual worlds
title_fullStr Enhanced waypoint graph for path planning in virtual worlds
title_full_unstemmed Enhanced waypoint graph for path planning in virtual worlds
title_sort enhanced waypoint graph for path planning in virtual worlds
publishDate 2013
url https://hdl.handle.net/10356/98946
http://hdl.handle.net/10220/12694
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