A survey and typology of human computation games
Human computation games (HCGs) can be seen as a paradigm that makes use of human brain power to solve computational problems as a byproduct of game play. In recent years, HCGs are increasing in popularity within various application areas which aim to harvest human problem solving skills by seamlessl...
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sg-ntu-dr.10356-990342020-03-07T12:15:49Z A survey and typology of human computation games Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian Wee Kim Wee School of Communication and Information International Conference on Information Technology: New Generations (9th : 2012 : Las Vegas, Nevada, US) Human computation games (HCGs) can be seen as a paradigm that makes use of human brain power to solve computational problems as a byproduct of game play. In recent years, HCGs are increasing in popularity within various application areas which aim to harvest human problem solving skills by seamlessly integrating computational tasks into games. Thus, a proper system of describing such games is necessary in order to obtain a better understanding of the current body of work and identify new opportunities for future research directions. As a starting point, in this paper, we review existing literature on HCGs and present a typology consisting of 12 dimensions based on the key features of HCGs. With this typology, all HCGs could be classified and compared in a systematic manner. 2013-07-31T03:44:37Z 2019-12-06T20:02:32Z 2013-07-31T03:44:37Z 2019-12-06T20:02:32Z 2012 2012 Conference Paper https://hdl.handle.net/10356/99034 http://hdl.handle.net/10220/12576 10.1109/ITNG.2012.124 en |
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Human computation games (HCGs) can be seen as a paradigm that makes use of human brain power to solve computational problems as a byproduct of game play. In recent years, HCGs are increasing in popularity within various application areas which aim to harvest human problem solving skills by seamlessly integrating computational tasks into games. Thus, a proper system of describing such games is necessary in order to obtain a better understanding of the current body of work and identify new opportunities for future research directions. As a starting point, in this paper, we review existing literature on HCGs and present a typology consisting of 12 dimensions based on the key features of HCGs. With this typology, all HCGs could be classified and compared in a systematic manner. |
author2 |
Wee Kim Wee School of Communication and Information |
author_facet |
Wee Kim Wee School of Communication and Information Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian |
format |
Conference or Workshop Item |
author |
Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian |
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Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian A survey and typology of human computation games |
author_sort |
Pe-Than, Ei Pa Pa |
title |
A survey and typology of human computation games |
title_short |
A survey and typology of human computation games |
title_full |
A survey and typology of human computation games |
title_fullStr |
A survey and typology of human computation games |
title_full_unstemmed |
A survey and typology of human computation games |
title_sort |
survey and typology of human computation games |
publishDate |
2013 |
url |
https://hdl.handle.net/10356/99034 http://hdl.handle.net/10220/12576 |
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1681034242631401472 |