A survey and typology of human computation games

Human computation games (HCGs) can be seen as a paradigm that makes use of human brain power to solve computational problems as a byproduct of game play. In recent years, HCGs are increasing in popularity within various application areas which aim to harvest human problem solving skills by seamlessl...

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Main Authors: Pe-Than, Ei Pa Pa, Goh, Dion Hoe-Lian, Lee, Chei Sian
Other Authors: Wee Kim Wee School of Communication and Information
Format: Conference or Workshop Item
Language:English
Published: 2013
Online Access:https://hdl.handle.net/10356/99034
http://hdl.handle.net/10220/12576
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-990342020-03-07T12:15:49Z A survey and typology of human computation games Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian Wee Kim Wee School of Communication and Information International Conference on Information Technology: New Generations (9th : 2012 : Las Vegas, Nevada, US) Human computation games (HCGs) can be seen as a paradigm that makes use of human brain power to solve computational problems as a byproduct of game play. In recent years, HCGs are increasing in popularity within various application areas which aim to harvest human problem solving skills by seamlessly integrating computational tasks into games. Thus, a proper system of describing such games is necessary in order to obtain a better understanding of the current body of work and identify new opportunities for future research directions. As a starting point, in this paper, we review existing literature on HCGs and present a typology consisting of 12 dimensions based on the key features of HCGs. With this typology, all HCGs could be classified and compared in a systematic manner. 2013-07-31T03:44:37Z 2019-12-06T20:02:32Z 2013-07-31T03:44:37Z 2019-12-06T20:02:32Z 2012 2012 Conference Paper https://hdl.handle.net/10356/99034 http://hdl.handle.net/10220/12576 10.1109/ITNG.2012.124 en
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
description Human computation games (HCGs) can be seen as a paradigm that makes use of human brain power to solve computational problems as a byproduct of game play. In recent years, HCGs are increasing in popularity within various application areas which aim to harvest human problem solving skills by seamlessly integrating computational tasks into games. Thus, a proper system of describing such games is necessary in order to obtain a better understanding of the current body of work and identify new opportunities for future research directions. As a starting point, in this paper, we review existing literature on HCGs and present a typology consisting of 12 dimensions based on the key features of HCGs. With this typology, all HCGs could be classified and compared in a systematic manner.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Pe-Than, Ei Pa Pa
Goh, Dion Hoe-Lian
Lee, Chei Sian
format Conference or Workshop Item
author Pe-Than, Ei Pa Pa
Goh, Dion Hoe-Lian
Lee, Chei Sian
spellingShingle Pe-Than, Ei Pa Pa
Goh, Dion Hoe-Lian
Lee, Chei Sian
A survey and typology of human computation games
author_sort Pe-Than, Ei Pa Pa
title A survey and typology of human computation games
title_short A survey and typology of human computation games
title_full A survey and typology of human computation games
title_fullStr A survey and typology of human computation games
title_full_unstemmed A survey and typology of human computation games
title_sort survey and typology of human computation games
publishDate 2013
url https://hdl.handle.net/10356/99034
http://hdl.handle.net/10220/12576
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