Within-crowd immersive evaluation of collision avoidance behaviors
In this paper, we first present our crowd simulation method, Trajectory Variant Shift (TVS) based on real pedestrian trajectories re-use. We detail how to re-use and shift these trajectories to avoid collisions while retaining the liveliness of captured data. Second, we conducted a user study in a f...
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sg-ntu-dr.10356-995992020-03-07T12:48:41Z Within-crowd immersive evaluation of collision avoidance behaviors Ahn, Junghyun Wang, Nan Thalmann, Daniel Boulic, Ronan International Conference on Virtual-Reality Continuum and its Applications in Industry (11th : 2012 : Singapore) In this paper, we first present our crowd simulation method, Trajectory Variant Shift (TVS) based on real pedestrian trajectories re-use. We detail how to re-use and shift these trajectories to avoid collisions while retaining the liveliness of captured data. Second, we conducted a user study in a four-screen CAVE to compare our approach with three others when the subject is standing within the crowd to perform a visual search task (waiting for a specific person). Results confirm that our approach is considered as good as the state of the art regarding subject's spatial awareness within the crowd, and better regarding not only the perceived liveliness of the crowd, but also the comfort in the CAVE. 2013-08-02T03:33:50Z 2019-12-06T20:09:23Z 2013-08-02T03:33:50Z 2019-12-06T20:09:23Z 2012 2012 Conference Paper Ahn, J., Wang, N., Thalmann, D., & Boulic, R. (2012). Within-crowd immersive evaluation of collision avoidance behaviors. Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry - VRCAI '12, 231-238. https://hdl.handle.net/10356/99599 http://hdl.handle.net/10220/12855 10.1145/2407516.2407573 en |
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In this paper, we first present our crowd simulation method, Trajectory Variant Shift (TVS) based on real pedestrian trajectories re-use. We detail how to re-use and shift these trajectories to avoid collisions while retaining the liveliness of captured data. Second, we conducted a user study in a four-screen CAVE to compare our approach with three others when the subject is standing within the crowd to perform a visual search task (waiting for a specific person). Results confirm that our approach is considered as good as the state of the art regarding subject's spatial awareness within the crowd, and better regarding not only the perceived liveliness of the crowd, but also the comfort in the CAVE. |
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International Conference on Virtual-Reality Continuum and its Applications in Industry (11th : 2012 : Singapore) |
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International Conference on Virtual-Reality Continuum and its Applications in Industry (11th : 2012 : Singapore) Ahn, Junghyun Wang, Nan Thalmann, Daniel Boulic, Ronan |
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Conference or Workshop Item |
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Ahn, Junghyun Wang, Nan Thalmann, Daniel Boulic, Ronan |
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Ahn, Junghyun Wang, Nan Thalmann, Daniel Boulic, Ronan Within-crowd immersive evaluation of collision avoidance behaviors |
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Ahn, Junghyun |
title |
Within-crowd immersive evaluation of collision avoidance behaviors |
title_short |
Within-crowd immersive evaluation of collision avoidance behaviors |
title_full |
Within-crowd immersive evaluation of collision avoidance behaviors |
title_fullStr |
Within-crowd immersive evaluation of collision avoidance behaviors |
title_full_unstemmed |
Within-crowd immersive evaluation of collision avoidance behaviors |
title_sort |
within-crowd immersive evaluation of collision avoidance behaviors |
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2013 |
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https://hdl.handle.net/10356/99599 http://hdl.handle.net/10220/12855 |
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