Within-crowd immersive evaluation of collision avoidance behaviors

In this paper, we first present our crowd simulation method, Trajectory Variant Shift (TVS) based on real pedestrian trajectories re-use. We detail how to re-use and shift these trajectories to avoid collisions while retaining the liveliness of captured data. Second, we conducted a user study in a f...

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Main Authors: Ahn, Junghyun, Wang, Nan, Thalmann, Daniel, Boulic, Ronan
Other Authors: International Conference on Virtual-Reality Continuum and its Applications in Industry (11th : 2012 : Singapore)
Format: Conference or Workshop Item
Language:English
Published: 2013
Online Access:https://hdl.handle.net/10356/99599
http://hdl.handle.net/10220/12855
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-99599
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spelling sg-ntu-dr.10356-995992020-03-07T12:48:41Z Within-crowd immersive evaluation of collision avoidance behaviors Ahn, Junghyun Wang, Nan Thalmann, Daniel Boulic, Ronan International Conference on Virtual-Reality Continuum and its Applications in Industry (11th : 2012 : Singapore) In this paper, we first present our crowd simulation method, Trajectory Variant Shift (TVS) based on real pedestrian trajectories re-use. We detail how to re-use and shift these trajectories to avoid collisions while retaining the liveliness of captured data. Second, we conducted a user study in a four-screen CAVE to compare our approach with three others when the subject is standing within the crowd to perform a visual search task (waiting for a specific person). Results confirm that our approach is considered as good as the state of the art regarding subject's spatial awareness within the crowd, and better regarding not only the perceived liveliness of the crowd, but also the comfort in the CAVE. 2013-08-02T03:33:50Z 2019-12-06T20:09:23Z 2013-08-02T03:33:50Z 2019-12-06T20:09:23Z 2012 2012 Conference Paper Ahn, J., Wang, N., Thalmann, D., & Boulic, R. (2012). Within-crowd immersive evaluation of collision avoidance behaviors. Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry - VRCAI '12, 231-238. https://hdl.handle.net/10356/99599 http://hdl.handle.net/10220/12855 10.1145/2407516.2407573 en
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
description In this paper, we first present our crowd simulation method, Trajectory Variant Shift (TVS) based on real pedestrian trajectories re-use. We detail how to re-use and shift these trajectories to avoid collisions while retaining the liveliness of captured data. Second, we conducted a user study in a four-screen CAVE to compare our approach with three others when the subject is standing within the crowd to perform a visual search task (waiting for a specific person). Results confirm that our approach is considered as good as the state of the art regarding subject's spatial awareness within the crowd, and better regarding not only the perceived liveliness of the crowd, but also the comfort in the CAVE.
author2 International Conference on Virtual-Reality Continuum and its Applications in Industry (11th : 2012 : Singapore)
author_facet International Conference on Virtual-Reality Continuum and its Applications in Industry (11th : 2012 : Singapore)
Ahn, Junghyun
Wang, Nan
Thalmann, Daniel
Boulic, Ronan
format Conference or Workshop Item
author Ahn, Junghyun
Wang, Nan
Thalmann, Daniel
Boulic, Ronan
spellingShingle Ahn, Junghyun
Wang, Nan
Thalmann, Daniel
Boulic, Ronan
Within-crowd immersive evaluation of collision avoidance behaviors
author_sort Ahn, Junghyun
title Within-crowd immersive evaluation of collision avoidance behaviors
title_short Within-crowd immersive evaluation of collision avoidance behaviors
title_full Within-crowd immersive evaluation of collision avoidance behaviors
title_fullStr Within-crowd immersive evaluation of collision avoidance behaviors
title_full_unstemmed Within-crowd immersive evaluation of collision avoidance behaviors
title_sort within-crowd immersive evaluation of collision avoidance behaviors
publishDate 2013
url https://hdl.handle.net/10356/99599
http://hdl.handle.net/10220/12855
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