Real-time team-mate AI in games: A definition, survey, & critique
10.1145/1822348.1822365
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sg-nus-scholar.10635-1242802021-02-19T09:04:19Z Real-time team-mate AI in games: A definition, survey, & critique McGee, K. Abraham, A.T. COMMUNICATIONS AND NEW MEDIA 10.1145/1822348.1822365 FDG 2010 - Proceedings of the 5th International Conference on the Foundations of Digital Games 124-131 2016-06-01T10:13:23Z 2016-06-01T10:13:23Z 2010 Conference Paper McGee, K., Abraham, A.T. (2010). Real-time team-mate AI in games: A definition, survey, & critique. FDG 2010 - Proceedings of the 5th International Conference on the Foundations of Digital Games : 124-131. ScholarBank@NUS Repository. https://doi.org/10.1145/1822348.1822365 9781605589374 http://scholarbank.nus.edu.sg/handle/10635/124280 NOT_IN_WOS Scopus |
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10.1145/1822348.1822365 |
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COMMUNICATIONS AND NEW MEDIA |
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COMMUNICATIONS AND NEW MEDIA McGee, K. Abraham, A.T. |
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Conference or Workshop Item |
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McGee, K. Abraham, A.T. |
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McGee, K. Abraham, A.T. Real-time team-mate AI in games: A definition, survey, & critique |
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McGee, K. |
title |
Real-time team-mate AI in games: A definition, survey, & critique |
title_short |
Real-time team-mate AI in games: A definition, survey, & critique |
title_full |
Real-time team-mate AI in games: A definition, survey, & critique |
title_fullStr |
Real-time team-mate AI in games: A definition, survey, & critique |
title_full_unstemmed |
Real-time team-mate AI in games: A definition, survey, & critique |
title_sort |
real-time team-mate ai in games: a definition, survey, & critique |
publishDate |
2016 |
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http://scholarbank.nus.edu.sg/handle/10635/124280 |
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1693114807688888320 |