Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training

10.1145/3024969.3025080

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Main Authors: Wang, Pan, KOH CHOON HUAT,GERALD, CHRISTIAN GILLES BOUCHARENC, Xu, Tian Ma, Hamasaki, YEN CHING-CHIUAN
Other Authors: DIVISION OF INDUSTRIAL DESIGN
Format: Conference or Workshop Item
Published: Association for Computing Machinery, Inc 2020
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Online Access:https://scholarbank.nus.edu.sg/handle/10635/168905
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Institution: National University of Singapore
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spelling sg-nus-scholar.10635-1689052023-07-15T14:41:35Z Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training Wang, Pan KOH CHOON HUAT,GERALD CHRISTIAN GILLES BOUCHARENC Xu, Tian Ma Hamasaki YEN CHING-CHIUAN DIVISION OF INDUSTRIAL DESIGN SCHOOL OF PUBLIC HEALTH Science & Technology Technology Computer Science, Cybernetics Computer Science, Theory & Methods Computer Science Tangible user interaction interactive game stroke upper limb training elderly REHABILITATION STROKE PARTICIPATION BARRIERS EXERCISE 10.1145/3024969.3025080 11th International Conference on Tangible, Embedded, and Embodied Interaction (TEI) 617-624 2020-06-02T00:51:44Z 2020-06-02T00:51:44Z 2017-01-01 2020-06-01T09:09:46Z Conference Paper Wang, Pan, KOH CHOON HUAT,GERALD, CHRISTIAN GILLES BOUCHARENC, Xu, Tian Ma, Hamasaki, YEN CHING-CHIUAN (2017-01-01). Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training. 11th International Conference on Tangible, Embedded, and Embodied Interaction (TEI) : 617-624. ScholarBank@NUS Repository. https://doi.org/10.1145/3024969.3025080 9781450346764 https://scholarbank.nus.edu.sg/handle/10635/168905 Association for Computing Machinery, Inc Elements
institution National University of Singapore
building NUS Library
continent Asia
country Singapore
Singapore
content_provider NUS Library
collection ScholarBank@NUS
topic Science & Technology
Technology
Computer Science, Cybernetics
Computer Science, Theory & Methods
Computer Science
Tangible user interaction
interactive game
stroke
upper limb training
elderly
REHABILITATION
STROKE
PARTICIPATION
BARRIERS
EXERCISE
spellingShingle Science & Technology
Technology
Computer Science, Cybernetics
Computer Science, Theory & Methods
Computer Science
Tangible user interaction
interactive game
stroke
upper limb training
elderly
REHABILITATION
STROKE
PARTICIPATION
BARRIERS
EXERCISE
Wang, Pan
KOH CHOON HUAT,GERALD
CHRISTIAN GILLES BOUCHARENC
Xu, Tian Ma
Hamasaki
YEN CHING-CHIUAN
Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training
description 10.1145/3024969.3025080
author2 DIVISION OF INDUSTRIAL DESIGN
author_facet DIVISION OF INDUSTRIAL DESIGN
Wang, Pan
KOH CHOON HUAT,GERALD
CHRISTIAN GILLES BOUCHARENC
Xu, Tian Ma
Hamasaki
YEN CHING-CHIUAN
format Conference or Workshop Item
author Wang, Pan
KOH CHOON HUAT,GERALD
CHRISTIAN GILLES BOUCHARENC
Xu, Tian Ma
Hamasaki
YEN CHING-CHIUAN
author_sort Wang, Pan
title Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training
title_short Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training
title_full Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training
title_fullStr Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training
title_full_unstemmed Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training
title_sort developing a tangible gaming board for post-stroke upper limb functional training
publisher Association for Computing Machinery, Inc
publishDate 2020
url https://scholarbank.nus.edu.sg/handle/10635/168905
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