Game development for experience through staying there
10.1145/1183316.1183327
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2011
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sg-nus-scholar.10635-233412021-02-19T09:03:26Z Game development for experience through staying there Marsh, T. Yang, K. Shahabi, C. COMMUNICATIONS AND NEW MEDIA activity theory human-computer interaction narrative scenario serious games user experience virtual environments 10.1145/1183316.1183327 Proceedings - Sandbox Symposium 2006: ACM SIGGRAPH Video Game Symposium, Sandbox '06 83-89 2011-06-24T03:55:56Z 2011-06-24T03:55:56Z 2006 Conference Paper Marsh, T., Yang, K., Shahabi, C. (2006). Game development for experience through staying there. Proceedings - Sandbox Symposium 2006: ACM SIGGRAPH Video Game Symposium, Sandbox '06 : 83-89. ScholarBank@NUS Repository. https://doi.org/10.1145/1183316.1183327 1595933867 9781595933867 http://scholarbank.nus.edu.sg/handle/10635/23341 NOT_IN_WOS Scopus |
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activity theory human-computer interaction narrative scenario serious games user experience virtual environments |
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activity theory human-computer interaction narrative scenario serious games user experience virtual environments Marsh, T. Yang, K. Shahabi, C. Game development for experience through staying there |
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10.1145/1183316.1183327 |
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COMMUNICATIONS AND NEW MEDIA |
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COMMUNICATIONS AND NEW MEDIA Marsh, T. Yang, K. Shahabi, C. |
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Conference or Workshop Item |
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Marsh, T. Yang, K. Shahabi, C. |
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Marsh, T. |
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Game development for experience through staying there |
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Game development for experience through staying there |
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Game development for experience through staying there |
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Game development for experience through staying there |
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Game development for experience through staying there |
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game development for experience through staying there |
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2011 |
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http://scholarbank.nus.edu.sg/handle/10635/23341 |
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1693106928322871296 |