Reference and blending in a computer role-playing game
10.1016/j.pragma.2004.03.010
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2011
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sg-nus-scholar.10635-233702024-11-10T02:16:44Z Reference and blending in a computer role-playing game Tea, A.J.H. Lee, B.P.H. ENGLISH LANGUAGE & LITERATURE Blending Computer Pronoun Reference Role-play 10.1016/j.pragma.2004.03.010 Journal of Pragmatics 36 9 1609-1633 2011-06-24T06:11:50Z 2011-06-24T06:11:50Z 2004 Article Tea, A.J.H., Lee, B.P.H. (2004). Reference and blending in a computer role-playing game. Journal of Pragmatics 36 (9) : 1609-1633. ScholarBank@NUS Repository. https://doi.org/10.1016/j.pragma.2004.03.010 03782166 http://scholarbank.nus.edu.sg/handle/10635/23370 000223566100005 Scopus |
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Blending Computer Pronoun Reference Role-play |
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Blending Computer Pronoun Reference Role-play Tea, A.J.H. Lee, B.P.H. Reference and blending in a computer role-playing game |
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10.1016/j.pragma.2004.03.010 |
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ENGLISH LANGUAGE & LITERATURE |
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ENGLISH LANGUAGE & LITERATURE Tea, A.J.H. Lee, B.P.H. |
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Article |
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Tea, A.J.H. Lee, B.P.H. |
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Tea, A.J.H. |
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Reference and blending in a computer role-playing game |
title_short |
Reference and blending in a computer role-playing game |
title_full |
Reference and blending in a computer role-playing game |
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Reference and blending in a computer role-playing game |
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Reference and blending in a computer role-playing game |
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reference and blending in a computer role-playing game |
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2011 |
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http://scholarbank.nus.edu.sg/handle/10635/23370 |
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