Mining human shape perception with role playing games
CGAT 2010 - Computer Games, Multimedia and Allied Technology, Proceedings
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sg-nus-scholar.10635-401052015-01-07T06:49:09Z Mining human shape perception with role playing games Ashraf, G. Why, Y.P. Islam, Md.T. COMPUTER SCIENCE Game with a purpose Human computation Shape perception Web games CGAT 2010 - Computer Games, Multimedia and Allied Technology, Proceedings 58-63 2013-07-04T07:56:46Z 2013-07-04T07:56:46Z 2010 Conference Paper Ashraf, G.,Why, Y.P.,Islam, Md.T. (2010). Mining human shape perception with role playing games. CGAT 2010 - Computer Games, Multimedia and Allied Technology, Proceedings : 58-63. ScholarBank@NUS Repository. 9789810854799 http://scholarbank.nus.edu.sg/handle/10635/40105 NOT_IN_WOS Scopus |
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Game with a purpose Human computation Shape perception Web games |
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Game with a purpose Human computation Shape perception Web games Ashraf, G. Why, Y.P. Islam, Md.T. Mining human shape perception with role playing games |
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CGAT 2010 - Computer Games, Multimedia and Allied Technology, Proceedings |
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COMPUTER SCIENCE |
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COMPUTER SCIENCE Ashraf, G. Why, Y.P. Islam, Md.T. |
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Conference or Workshop Item |
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Ashraf, G. Why, Y.P. Islam, Md.T. |
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Ashraf, G. |
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Mining human shape perception with role playing games |
title_short |
Mining human shape perception with role playing games |
title_full |
Mining human shape perception with role playing games |
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Mining human shape perception with role playing games |
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Mining human shape perception with role playing games |
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mining human shape perception with role playing games |
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2013 |
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http://scholarbank.nus.edu.sg/handle/10635/40105 |
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