Learning character design from experts and laymen
10.1109/CW.2010.66
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2013
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sg-nus-scholar.10635-401072023-10-25T23:09:10Z Learning character design from experts and laymen Islam, M.T. Nahiduzzaman, K.M. Why, Y.P. Ashraf, G. COMPUTER SCIENCE Perception games Shape learning Shape psychology 10.1109/CW.2010.66 Proceedings - 2010 International Conference on Cyberworlds, CW 2010 134-141 2013-07-04T07:56:48Z 2013-07-04T07:56:48Z 2010 Conference Paper Islam, M.T., Nahiduzzaman, K.M., Why, Y.P., Ashraf, G. (2010). Learning character design from experts and laymen. Proceedings - 2010 International Conference on Cyberworlds, CW 2010 : 134-141. ScholarBank@NUS Repository. https://doi.org/10.1109/CW.2010.66 9780769542157 http://scholarbank.nus.edu.sg/handle/10635/40107 000291875400021 Scopus |
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Perception games Shape learning Shape psychology |
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Perception games Shape learning Shape psychology Islam, M.T. Nahiduzzaman, K.M. Why, Y.P. Ashraf, G. Learning character design from experts and laymen |
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10.1109/CW.2010.66 |
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COMPUTER SCIENCE |
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COMPUTER SCIENCE Islam, M.T. Nahiduzzaman, K.M. Why, Y.P. Ashraf, G. |
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Conference or Workshop Item |
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Islam, M.T. Nahiduzzaman, K.M. Why, Y.P. Ashraf, G. |
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Islam, M.T. |
title |
Learning character design from experts and laymen |
title_short |
Learning character design from experts and laymen |
title_full |
Learning character design from experts and laymen |
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Learning character design from experts and laymen |
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Learning character design from experts and laymen |
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learning character design from experts and laymen |
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2013 |
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http://scholarbank.nus.edu.sg/handle/10635/40107 |
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