Power management of interactive 3D games using frame structures
10.1109/VLSI.2008.102
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sg-nus-scholar.10635-406822023-10-30T23:06:23Z Power management of interactive 3D games using frame structures Gu, Y. Chakraborty, S. COMPUTER SCIENCE 10.1109/VLSI.2008.102 Proceedings of the IEEE International Frequency Control Symposium and Exposition 679-684 2013-07-04T08:09:56Z 2013-07-04T08:09:56Z 2008 Conference Paper Gu, Y., Chakraborty, S. (2008). Power management of interactive 3D games using frame structures. Proceedings of the IEEE International Frequency Control Symposium and Exposition : 679-684. ScholarBank@NUS Repository. https://doi.org/10.1109/VLSI.2008.102 0769530834 http://scholarbank.nus.edu.sg/handle/10635/40682 000253939700112 Scopus |
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10.1109/VLSI.2008.102 |
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COMPUTER SCIENCE |
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COMPUTER SCIENCE Gu, Y. Chakraborty, S. |
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Conference or Workshop Item |
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Gu, Y. Chakraborty, S. |
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Gu, Y. Chakraborty, S. Power management of interactive 3D games using frame structures |
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Gu, Y. |
title |
Power management of interactive 3D games using frame structures |
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Power management of interactive 3D games using frame structures |
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Power management of interactive 3D games using frame structures |
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Power management of interactive 3D games using frame structures |
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Power management of interactive 3D games using frame structures |
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power management of interactive 3d games using frame structures |
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2013 |
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http://scholarbank.nus.edu.sg/handle/10635/40682 |
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