An implementation of a game engine for air combat simulation
Proceedings - 10th International Multimedia Modelling Conference, MMM 2004
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2013
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sg-nus-scholar.10635-410152021-02-19T09:10:47Z An implementation of a game engine for air combat simulation Gao, J. HUANG ZHIYONG COMPUTER SCIENCE Proceedings - 10th International Multimedia Modelling Conference, MMM 2004 365- 2013-07-04T08:17:38Z 2013-07-04T08:17:38Z 2004 Conference Paper Gao, J., HUANG ZHIYONG (2004). An implementation of a game engine for air combat simulation. Proceedings - 10th International Multimedia Modelling Conference, MMM 2004 : 365-. ScholarBank@NUS Repository. 0769520847 http://scholarbank.nus.edu.sg/handle/10635/41015 NOT_IN_WOS Scopus |
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Proceedings - 10th International Multimedia Modelling Conference, MMM 2004 |
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COMPUTER SCIENCE |
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COMPUTER SCIENCE Gao, J. HUANG ZHIYONG |
format |
Conference or Workshop Item |
author |
Gao, J. HUANG ZHIYONG |
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Gao, J. HUANG ZHIYONG An implementation of a game engine for air combat simulation |
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Gao, J. |
title |
An implementation of a game engine for air combat simulation |
title_short |
An implementation of a game engine for air combat simulation |
title_full |
An implementation of a game engine for air combat simulation |
title_fullStr |
An implementation of a game engine for air combat simulation |
title_full_unstemmed |
An implementation of a game engine for air combat simulation |
title_sort |
implementation of a game engine for air combat simulation |
publishDate |
2013 |
url |
http://scholarbank.nus.edu.sg/handle/10635/41015 |
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1693107707045740544 |