Capture the flag: Mixed-reality social gaming with smart phones
10.1109/MPRV.2006.25
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sg-nus-scholar.10635-681592023-10-30T09:40:47Z Capture the flag: Mixed-reality social gaming with smart phones Cheok, A.D. Sreekumar, A. Lei, C. Thang, L.N. ELECTRICAL & COMPUTER ENGINEERING 10.1109/MPRV.2006.25 IEEE Pervasive Computing 5 2 62-69 2014-06-18T06:10:22Z 2014-06-18T06:10:22Z 2006-04 Review Cheok, A.D., Sreekumar, A., Lei, C., Thang, L.N. (2006-04). Capture the flag: Mixed-reality social gaming with smart phones. IEEE Pervasive Computing 5 (2) : 62-69. ScholarBank@NUS Repository. https://doi.org/10.1109/MPRV.2006.25 15361268 http://scholarbank.nus.edu.sg/handle/10635/68159 000236964400011 Scopus |
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ELECTRICAL & COMPUTER ENGINEERING |
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ELECTRICAL & COMPUTER ENGINEERING Cheok, A.D. Sreekumar, A. Lei, C. Thang, L.N. |
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Cheok, A.D. Sreekumar, A. Lei, C. Thang, L.N. |
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Cheok, A.D. Sreekumar, A. Lei, C. Thang, L.N. Capture the flag: Mixed-reality social gaming with smart phones |
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Cheok, A.D. |
title |
Capture the flag: Mixed-reality social gaming with smart phones |
title_short |
Capture the flag: Mixed-reality social gaming with smart phones |
title_full |
Capture the flag: Mixed-reality social gaming with smart phones |
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Capture the flag: Mixed-reality social gaming with smart phones |
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Capture the flag: Mixed-reality social gaming with smart phones |
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capture the flag: mixed-reality social gaming with smart phones |
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2014 |
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http://scholarbank.nus.edu.sg/handle/10635/68159 |
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