A tangible game interface using projector-camera systems

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

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Bibliographic Details
Main Authors: Peng, S., Winkler, S., Tedjokusumo, J.
Other Authors: ELECTRICAL & COMPUTER ENGINEERING
Format: Conference or Workshop Item
Published: 2014
Subjects:
Online Access:http://scholarbank.nus.edu.sg/handle/10635/69103
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Institution: National University of Singapore
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spelling sg-nus-scholar.10635-691032015-01-25T05:31:02Z A tangible game interface using projector-camera systems Peng, S. Winkler, S. Tedjokusumo, J. ELECTRICAL & COMPUTER ENGINEERING Augmented reality Homography calibration Interface design Projector-based display Projector-camera systems Tangible user interface (TUI) Tilt-board Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4551 LNCS PART 2 956-965 2014-06-19T02:56:52Z 2014-06-19T02:56:52Z 2007 Conference Paper Peng, S.,Winkler, S.,Tedjokusumo, J. (2007). A tangible game interface using projector-camera systems. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4551 LNCS (PART 2) : 956-965. ScholarBank@NUS Repository. 9783540731061 03029743 http://scholarbank.nus.edu.sg/handle/10635/69103 NOT_IN_WOS Scopus
institution National University of Singapore
building NUS Library
country Singapore
collection ScholarBank@NUS
topic Augmented reality
Homography calibration
Interface design
Projector-based display
Projector-camera systems
Tangible user interface (TUI)
Tilt-board
spellingShingle Augmented reality
Homography calibration
Interface design
Projector-based display
Projector-camera systems
Tangible user interface (TUI)
Tilt-board
Peng, S.
Winkler, S.
Tedjokusumo, J.
A tangible game interface using projector-camera systems
description Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
author2 ELECTRICAL & COMPUTER ENGINEERING
author_facet ELECTRICAL & COMPUTER ENGINEERING
Peng, S.
Winkler, S.
Tedjokusumo, J.
format Conference or Workshop Item
author Peng, S.
Winkler, S.
Tedjokusumo, J.
author_sort Peng, S.
title A tangible game interface using projector-camera systems
title_short A tangible game interface using projector-camera systems
title_full A tangible game interface using projector-camera systems
title_fullStr A tangible game interface using projector-camera systems
title_full_unstemmed A tangible game interface using projector-camera systems
title_sort tangible game interface using projector-camera systems
publishDate 2014
url http://scholarbank.nus.edu.sg/handle/10635/69103
_version_ 1681086952397340672