Machine learning concepts: An educational game simulation

This is a game simulation case on Machine Learning (ML) and can be used in the classroom to introduce to students the foundational concepts of ML. The case begins with a brief background on ML, its origins, the objectives of its usage across various industries, and ends with a future outlook on the...

Full description

Saved in:
Bibliographic Details
Main Authors: CHOKSHI, Seema, BHATTACHARYA, Lipika, KOH, Bernie
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2022
Subjects:
Online Access:https://ink.library.smu.edu.sg/cases_coll_all/417
https://smu.sharepoint.com/sites/admin/CMP/cases/SMU-22-BATCH%20%5BPDF-Pic%5D/SMU-22-0010%20%5BMachine%20Learning%5D/SMU-22-0010%20%5BMachine%20Learning%5D.pdf?CT=1653273149175&OR=ItemsView
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Singapore Management University
Language: English
id sg-smu-ink.cases_coll_all-1418
record_format dspace
spelling sg-smu-ink.cases_coll_all-14182023-11-23T07:23:57Z Machine learning concepts: An educational game simulation CHOKSHI, Seema BHATTACHARYA, Lipika KOH, Bernie This is a game simulation case on Machine Learning (ML) and can be used in the classroom to introduce to students the foundational concepts of ML. The case begins with a brief background on ML, its origins, the objectives of its usage across various industries, and ends with a future outlook on the relevance of ML. At the end of the case, a link to the game simulation is provided, which can be played by students in the classroom. The main topics covered in the game simulation include: • An introduction to ML • Different categories of ML algorithms including unsupervised, supervised and re-enforcement learning (based on the differences in the way they process the data for decision-making). • Identifying applications and use cases of ML The case is suitable for undergradute, graduate and executive education classes, and can be used as a learning tool for students with technology as well as non-technology backrground, as a primer to cover basic concepts on Machine Learning. 2022-05-01T07:00:00Z text https://ink.library.smu.edu.sg/cases_coll_all/417 https://smu.sharepoint.com/sites/admin/CMP/cases/SMU-22-BATCH%20%5BPDF-Pic%5D/SMU-22-0010%20%5BMachine%20Learning%5D/SMU-22-0010%20%5BMachine%20Learning%5D.pdf?CT=1653273149175&OR=ItemsView Case Collection eng Institutional Knowledge at Singapore Management University Machine Learning Artificial Intelligence game simulation machine learning modes machine learning concepts Artificial Intelligence and Robotics Instructional Media Design
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Machine Learning
Artificial Intelligence
game simulation
machine learning modes
machine learning concepts
Artificial Intelligence and Robotics
Instructional Media Design
spellingShingle Machine Learning
Artificial Intelligence
game simulation
machine learning modes
machine learning concepts
Artificial Intelligence and Robotics
Instructional Media Design
CHOKSHI, Seema
BHATTACHARYA, Lipika
KOH, Bernie
Machine learning concepts: An educational game simulation
description This is a game simulation case on Machine Learning (ML) and can be used in the classroom to introduce to students the foundational concepts of ML. The case begins with a brief background on ML, its origins, the objectives of its usage across various industries, and ends with a future outlook on the relevance of ML. At the end of the case, a link to the game simulation is provided, which can be played by students in the classroom. The main topics covered in the game simulation include: • An introduction to ML • Different categories of ML algorithms including unsupervised, supervised and re-enforcement learning (based on the differences in the way they process the data for decision-making). • Identifying applications and use cases of ML The case is suitable for undergradute, graduate and executive education classes, and can be used as a learning tool for students with technology as well as non-technology backrground, as a primer to cover basic concepts on Machine Learning.
format text
author CHOKSHI, Seema
BHATTACHARYA, Lipika
KOH, Bernie
author_facet CHOKSHI, Seema
BHATTACHARYA, Lipika
KOH, Bernie
author_sort CHOKSHI, Seema
title Machine learning concepts: An educational game simulation
title_short Machine learning concepts: An educational game simulation
title_full Machine learning concepts: An educational game simulation
title_fullStr Machine learning concepts: An educational game simulation
title_full_unstemmed Machine learning concepts: An educational game simulation
title_sort machine learning concepts: an educational game simulation
publisher Institutional Knowledge at Singapore Management University
publishDate 2022
url https://ink.library.smu.edu.sg/cases_coll_all/417
https://smu.sharepoint.com/sites/admin/CMP/cases/SMU-22-BATCH%20%5BPDF-Pic%5D/SMU-22-0010%20%5BMachine%20Learning%5D/SMU-22-0010%20%5BMachine%20Learning%5D.pdf?CT=1653273149175&OR=ItemsView
_version_ 1794549859391373312