Games People Play: Can Singapore Power-Up Fast Enough to Claim a Share of the Bounty?

According to PricewaterhouseCooper’s latest "Global Entertainment and Media Outlook" , the Asia Pacific region is projected to top overall global spending on video games over the next five years. In Singapore, the government invested half a billion Singapore dollars (US$325 million) in 200...

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Main Author: Knowledge@SMU
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Language:English
Published: Institutional Knowledge at Singapore Management University 2007
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Online Access:https://ink.library.smu.edu.sg/ksmu/155
https://ink.library.smu.edu.sg/cgi/viewcontent.cgi?article=1154&context=ksmu
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spelling sg-smu-ink.ksmu-11542018-07-06T03:30:41Z Games People Play: Can Singapore Power-Up Fast Enough to Claim a Share of the Bounty? Knowledge@SMU According to PricewaterhouseCooper’s latest "Global Entertainment and Media Outlook" , the Asia Pacific region is projected to top overall global spending on video games over the next five years. In Singapore, the government invested half a billion Singapore dollars (US$325 million) in 2006 in the interactive digital media (IDM) services sector. Singapore Management University professor of management Ted Tschang has been paying especial attention to the gaming and related industries, sub-sectors of IDM. In an interview with Knowledge@SMU, Tschang discusses the role of global culture as a critical success factor, and Singapore’s efforts to get into the game. 2007-07-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/ksmu/155 https://ink.library.smu.edu.sg/cgi/viewcontent.cgi?article=1154&context=ksmu http://creativecommons.org/licenses/by-nc-nd/4.0/ Knowledge@SMU eng Institutional Knowledge at Singapore Management University Business Entrepreneurial and Small Business Operations Technology and Innovation
institution Singapore Management University
building SMU Libraries
country Singapore
collection InK@SMU
language English
topic Business
Entrepreneurial and Small Business Operations
Technology and Innovation
spellingShingle Business
Entrepreneurial and Small Business Operations
Technology and Innovation
Knowledge@SMU
Games People Play: Can Singapore Power-Up Fast Enough to Claim a Share of the Bounty?
description According to PricewaterhouseCooper’s latest "Global Entertainment and Media Outlook" , the Asia Pacific region is projected to top overall global spending on video games over the next five years. In Singapore, the government invested half a billion Singapore dollars (US$325 million) in 2006 in the interactive digital media (IDM) services sector. Singapore Management University professor of management Ted Tschang has been paying especial attention to the gaming and related industries, sub-sectors of IDM. In an interview with Knowledge@SMU, Tschang discusses the role of global culture as a critical success factor, and Singapore’s efforts to get into the game.
format text
author Knowledge@SMU
author_facet Knowledge@SMU
author_sort Knowledge@SMU
title Games People Play: Can Singapore Power-Up Fast Enough to Claim a Share of the Bounty?
title_short Games People Play: Can Singapore Power-Up Fast Enough to Claim a Share of the Bounty?
title_full Games People Play: Can Singapore Power-Up Fast Enough to Claim a Share of the Bounty?
title_fullStr Games People Play: Can Singapore Power-Up Fast Enough to Claim a Share of the Bounty?
title_full_unstemmed Games People Play: Can Singapore Power-Up Fast Enough to Claim a Share of the Bounty?
title_sort games people play: can singapore power-up fast enough to claim a share of the bounty?
publisher Institutional Knowledge at Singapore Management University
publishDate 2007
url https://ink.library.smu.edu.sg/ksmu/155
https://ink.library.smu.edu.sg/cgi/viewcontent.cgi?article=1154&context=ksmu
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