Coll-app-orating with students: iBeacons and AR and gamification, oh my!

Freshmen at Singapore Management University are required to attend library orientation in person before their first term. Traditional workshops were replaced in 2012 by LibQuest, a problem-based activity which received positive feedback from students. However, due to increasing sizes of each freshme...

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Main Author: Low, Jiaxin
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2016
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Online Access:https://ink.library.smu.edu.sg/library_research/93
https://ink.library.smu.edu.sg/cgi/viewcontent.cgi?article=1094&context=library_research
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spelling sg-smu-ink.library_research-10942017-03-03T05:21:44Z Coll-app-orating with students: iBeacons and AR and gamification, oh my! Low, Jiaxin Freshmen at Singapore Management University are required to attend library orientation in person before their first term. Traditional workshops were replaced in 2012 by LibQuest, a problem-based activity which received positive feedback from students. However, due to increasing sizes of each freshmen cohort, we started considering alternatives which were more scalable and sustainable. In 2015, we collaborated with a student team from the School of Information Systems on a Proof of Concept: a mobile app that allows on-demand library orientation. In the app, users are tasked to capture “monsters” scattered throughout the library. The app alerts users if there are monsters nearby. Users have to locate a picture of the monster, scan it to view content and answer quiz questions correctly to capture the monster. The app incorporates iBeacon and augmented reality technology, sending alerts and pushing content to users as they approach areas of interest in the library. To gamify the experience, we introduce a countdown timer, achievement badges, and a gallery of successfully captured monsters. 2016-10-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/library_research/93 https://ink.library.smu.edu.sg/cgi/viewcontent.cgi?article=1094&context=library_research http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection Library eng Institutional Knowledge at Singapore Management University augmented reality iBeacon gamification app development student project Academic libraries Singapore library orientation library tour mobile app Library and Information Science
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic augmented reality
iBeacon
gamification
app development
student project
Academic libraries
Singapore
library orientation
library tour
mobile app
Library and Information Science
spellingShingle augmented reality
iBeacon
gamification
app development
student project
Academic libraries
Singapore
library orientation
library tour
mobile app
Library and Information Science
Low, Jiaxin
Coll-app-orating with students: iBeacons and AR and gamification, oh my!
description Freshmen at Singapore Management University are required to attend library orientation in person before their first term. Traditional workshops were replaced in 2012 by LibQuest, a problem-based activity which received positive feedback from students. However, due to increasing sizes of each freshmen cohort, we started considering alternatives which were more scalable and sustainable. In 2015, we collaborated with a student team from the School of Information Systems on a Proof of Concept: a mobile app that allows on-demand library orientation. In the app, users are tasked to capture “monsters” scattered throughout the library. The app alerts users if there are monsters nearby. Users have to locate a picture of the monster, scan it to view content and answer quiz questions correctly to capture the monster. The app incorporates iBeacon and augmented reality technology, sending alerts and pushing content to users as they approach areas of interest in the library. To gamify the experience, we introduce a countdown timer, achievement badges, and a gallery of successfully captured monsters.
format text
author Low, Jiaxin
author_facet Low, Jiaxin
author_sort Low, Jiaxin
title Coll-app-orating with students: iBeacons and AR and gamification, oh my!
title_short Coll-app-orating with students: iBeacons and AR and gamification, oh my!
title_full Coll-app-orating with students: iBeacons and AR and gamification, oh my!
title_fullStr Coll-app-orating with students: iBeacons and AR and gamification, oh my!
title_full_unstemmed Coll-app-orating with students: iBeacons and AR and gamification, oh my!
title_sort coll-app-orating with students: ibeacons and ar and gamification, oh my!
publisher Institutional Knowledge at Singapore Management University
publishDate 2016
url https://ink.library.smu.edu.sg/library_research/93
https://ink.library.smu.edu.sg/cgi/viewcontent.cgi?article=1094&context=library_research
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