Product Placement in Computerspielen: Chancen und Entwicklunge
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Institutional Knowledge at Singapore Management University
2007
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Online Access: | https://ink.library.smu.edu.sg/lkcsb_research/1544 https://worldcat.org/isbn/9783836413596 |
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sg-smu-ink.lkcsb_research-25432016-03-21T12:53:12Z Product Placement in Computerspielen: Chancen und Entwicklunge von Grabowiecki, Andreas HALFF, Gregor 2007-01-01T08:00:00Z text https://ink.library.smu.edu.sg/lkcsb_research/1544 https://worldcat.org/isbn/9783836413596 Research Collection Lee Kong Chian School Of Business ger Institutional Knowledge at Singapore Management University computer games video games advertising Advertising and Promotion Management Business and Corporate Communications |
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Singapore Management University |
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SMU Libraries |
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Asia |
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Singapore Singapore |
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SMU Libraries |
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German |
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computer games video games advertising Advertising and Promotion Management Business and Corporate Communications |
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computer games video games advertising Advertising and Promotion Management Business and Corporate Communications von Grabowiecki, Andreas HALFF, Gregor Product Placement in Computerspielen: Chancen und Entwicklunge |
format |
text |
author |
von Grabowiecki, Andreas HALFF, Gregor |
author_facet |
von Grabowiecki, Andreas HALFF, Gregor |
author_sort |
von Grabowiecki, Andreas |
title |
Product Placement in Computerspielen: Chancen und Entwicklunge |
title_short |
Product Placement in Computerspielen: Chancen und Entwicklunge |
title_full |
Product Placement in Computerspielen: Chancen und Entwicklunge |
title_fullStr |
Product Placement in Computerspielen: Chancen und Entwicklunge |
title_full_unstemmed |
Product Placement in Computerspielen: Chancen und Entwicklunge |
title_sort |
product placement in computerspielen: chancen und entwicklunge |
publisher |
Institutional Knowledge at Singapore Management University |
publishDate |
2007 |
url |
https://ink.library.smu.edu.sg/lkcsb_research/1544 https://worldcat.org/isbn/9783836413596 |
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1770569939616268288 |