Idea Creation, Constructivism and Evolution as Key Characteristics in the Videogame Artifact Design Process

We provide a broad characterization of how videogame design results from individuals’ creative actions. Relying on qualitative data from a variety of sources including our own interviews and ethnographic work, and, a sourcebook on videogames, we are assured of the existence of three facets of creati...

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Main Authors: Tschang, Ted Feichin, Szczypula, J.
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2006
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Online Access:https://ink.library.smu.edu.sg/lkcsb_research/2689
https://doi.org/10.1016/j.emj.2006.05.003
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spelling sg-smu-ink.lkcsb_research-36882013-08-12T01:30:02Z Idea Creation, Constructivism and Evolution as Key Characteristics in the Videogame Artifact Design Process Tschang, Ted Feichin Szczypula, J. We provide a broad characterization of how videogame design results from individuals’ creative actions. Relying on qualitative data from a variety of sources including our own interviews and ethnographic work, and, a sourcebook on videogames, we are assured of the existence of three facets of creativity-based game design: idea creation, constructivism and evolution. The implications of a creativity-based framework for design are that game design features might result from conventionally known creative processes such as insight or inspiration, or from the form of creativity that ‘blends’ disparate concepts together in novel ways by adapting, adding or combining them. This latter form is what we term ‘constructivism’ or ‘constructivist thinking’ – something which increasingly digital or content-driven products (i.e., virtual) that are freeform in nature could require. A constructivist approach to game design suggests that games can be seen to be comprised of features from past games and other media or products, and thus as a consequence, the heritage of products are quite straightforward to discern. Furthermore, evolutionary processes can now be viewed as the outcome of these constructivist and idea creation mechanisms. 2006-04-01T08:00:00Z text https://ink.library.smu.edu.sg/lkcsb_research/2689 info:doi/10.1016/j.emj.2006.05.003 https://doi.org/10.1016/j.emj.2006.05.003 Research Collection Lee Kong Chian School Of Business eng Institutional Knowledge at Singapore Management University Technology and Innovation
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Technology and Innovation
spellingShingle Technology and Innovation
Tschang, Ted Feichin
Szczypula, J.
Idea Creation, Constructivism and Evolution as Key Characteristics in the Videogame Artifact Design Process
description We provide a broad characterization of how videogame design results from individuals’ creative actions. Relying on qualitative data from a variety of sources including our own interviews and ethnographic work, and, a sourcebook on videogames, we are assured of the existence of three facets of creativity-based game design: idea creation, constructivism and evolution. The implications of a creativity-based framework for design are that game design features might result from conventionally known creative processes such as insight or inspiration, or from the form of creativity that ‘blends’ disparate concepts together in novel ways by adapting, adding or combining them. This latter form is what we term ‘constructivism’ or ‘constructivist thinking’ – something which increasingly digital or content-driven products (i.e., virtual) that are freeform in nature could require. A constructivist approach to game design suggests that games can be seen to be comprised of features from past games and other media or products, and thus as a consequence, the heritage of products are quite straightforward to discern. Furthermore, evolutionary processes can now be viewed as the outcome of these constructivist and idea creation mechanisms.
format text
author Tschang, Ted Feichin
Szczypula, J.
author_facet Tschang, Ted Feichin
Szczypula, J.
author_sort Tschang, Ted Feichin
title Idea Creation, Constructivism and Evolution as Key Characteristics in the Videogame Artifact Design Process
title_short Idea Creation, Constructivism and Evolution as Key Characteristics in the Videogame Artifact Design Process
title_full Idea Creation, Constructivism and Evolution as Key Characteristics in the Videogame Artifact Design Process
title_fullStr Idea Creation, Constructivism and Evolution as Key Characteristics in the Videogame Artifact Design Process
title_full_unstemmed Idea Creation, Constructivism and Evolution as Key Characteristics in the Videogame Artifact Design Process
title_sort idea creation, constructivism and evolution as key characteristics in the videogame artifact design process
publisher Institutional Knowledge at Singapore Management University
publishDate 2006
url https://ink.library.smu.edu.sg/lkcsb_research/2689
https://doi.org/10.1016/j.emj.2006.05.003
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