Infinite-duration all-pay bidding games

In a two-player zero-sum graph game the players move a token throughout a graph to produce an infinite path, which determines the winner or payoff of the game. Traditionally, the players alternate turns in moving the token. In bidding games, however, the players have budgets, and in each turn, we ho...

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Main Authors: AVNI, Guy, JECKER, Ismäel, ZIKELIC, Dorde
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Language:English
Published: Institutional Knowledge at Singapore Management University 2021
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Online Access:https://ink.library.smu.edu.sg/sis_research/9065
https://ink.library.smu.edu.sg/context/sis_research/article/10068/viewcontent/3458064.3458102.pdf
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spelling sg-smu-ink.sis_research-100682024-08-01T15:29:45Z Infinite-duration all-pay bidding games AVNI, Guy JECKER, Ismäel ZIKELIC, Dorde In a two-player zero-sum graph game the players move a token throughout a graph to produce an infinite path, which determines the winner or payoff of the game. Traditionally, the players alternate turns in moving the token. In bidding games, however, the players have budgets, and in each turn, we hold an "auction" (bidding) to determine which player moves the token: both players simultaneously submit bids and the higher bidder moves the token. The bidding mechanisms differ in their payment schemes. Bidding games were largely studied with variants of first-price bidding in which only the higher bidder pays his bid. We focus on all-pay bidding, where both players pay their bids. Finite-duration all-pay bidding games were studied and shown to be technically more challenging than their first-price counterparts. We study for the first time, infinite-duration all-pay bidding games. Our most interesting results are for mean-payoff objectives: we portray a complete picture for games played on strongly-connected graphs. We study both pure (deterministic) and mixed (probabilistic) strategies and completely characterize the optimal and almost-sure (with probability 1) payoffs the players can respectively guarantee. We show that mean-payoff games under all-pay bidding exhibit the intriguing mathematical properties of their first-price counterparts; namely, an equivalence with random-turn games in which in each turn, the player who moves is selected according to a (biased) coin toss. The equivalences for all-pay bidding are more intricate and unexpected than for first-price bidding. 2021-01-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/9065 info:doi/10.1137/1.9781611976465.38 https://ink.library.smu.edu.sg/context/sis_research/article/10068/viewcontent/3458064.3458102.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Graphics and Human Computer Interfaces Theory and Algorithms
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Graphics and Human Computer Interfaces
Theory and Algorithms
spellingShingle Graphics and Human Computer Interfaces
Theory and Algorithms
AVNI, Guy
JECKER, Ismäel
ZIKELIC, Dorde
Infinite-duration all-pay bidding games
description In a two-player zero-sum graph game the players move a token throughout a graph to produce an infinite path, which determines the winner or payoff of the game. Traditionally, the players alternate turns in moving the token. In bidding games, however, the players have budgets, and in each turn, we hold an "auction" (bidding) to determine which player moves the token: both players simultaneously submit bids and the higher bidder moves the token. The bidding mechanisms differ in their payment schemes. Bidding games were largely studied with variants of first-price bidding in which only the higher bidder pays his bid. We focus on all-pay bidding, where both players pay their bids. Finite-duration all-pay bidding games were studied and shown to be technically more challenging than their first-price counterparts. We study for the first time, infinite-duration all-pay bidding games. Our most interesting results are for mean-payoff objectives: we portray a complete picture for games played on strongly-connected graphs. We study both pure (deterministic) and mixed (probabilistic) strategies and completely characterize the optimal and almost-sure (with probability 1) payoffs the players can respectively guarantee. We show that mean-payoff games under all-pay bidding exhibit the intriguing mathematical properties of their first-price counterparts; namely, an equivalence with random-turn games in which in each turn, the player who moves is selected according to a (biased) coin toss. The equivalences for all-pay bidding are more intricate and unexpected than for first-price bidding.
format text
author AVNI, Guy
JECKER, Ismäel
ZIKELIC, Dorde
author_facet AVNI, Guy
JECKER, Ismäel
ZIKELIC, Dorde
author_sort AVNI, Guy
title Infinite-duration all-pay bidding games
title_short Infinite-duration all-pay bidding games
title_full Infinite-duration all-pay bidding games
title_fullStr Infinite-duration all-pay bidding games
title_full_unstemmed Infinite-duration all-pay bidding games
title_sort infinite-duration all-pay bidding games
publisher Institutional Knowledge at Singapore Management University
publishDate 2021
url https://ink.library.smu.edu.sg/sis_research/9065
https://ink.library.smu.edu.sg/context/sis_research/article/10068/viewcontent/3458064.3458102.pdf
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