Reachability Poorman discrete-bidding games

We consider bidding games, a class of two-player zerosum graph games. The game proceeds as follows. Both players have bounded budgets. A token is placed on a vertex of a graph, in each turn the players simultaneously submit bids, and the higher bidder moves the token, where we break bidding ties in...

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Main Authors: AVNI, Guy, MEGGENDORFER, Tobias, SADHUKHAN, Suman, TKADLEC, Josef, ZIKELIC, Dorde
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Language:English
Published: Institutional Knowledge at Singapore Management University 2023
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Online Access:https://ink.library.smu.edu.sg/sis_research/9083
https://ink.library.smu.edu.sg/context/sis_research/article/10086/viewcontent/FAIA_372_FAIA230264.pdf
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spelling sg-smu-ink.sis_research-100862024-08-01T15:16:34Z Reachability Poorman discrete-bidding games AVNI, Guy MEGGENDORFER, Tobias SADHUKHAN, Suman TKADLEC, Josef ZIKELIC, Dorde We consider bidding games, a class of two-player zerosum graph games. The game proceeds as follows. Both players have bounded budgets. A token is placed on a vertex of a graph, in each turn the players simultaneously submit bids, and the higher bidder moves the token, where we break bidding ties in favor of Player 1. Player 1 wins the game iff the token visits a designated target vertex. Weconsider, for the first time, poorman discrete-bidding in which the granularity of the bids is restricted and the higher bid is paid to the bank. Previous work either did not impose granularity restrictions or considered Richman bidding (bids are paid to the opponent). While the latter mechanisms are technically more accessible, the former is more appealing from a practical standpoint. Our study focuses on threshold budgets, which is the necessary and sufficient initial budget required for Player 1 to ensure winning against a given Player 2 budget. We f irst show existence of thresholds. In DAGs, we show that threshold budgets can be approximated with error bounds by thresholds under continuous-bidding and that they exhibit a periodic behavior. We identify closed-form solutions in special cases. We implement and experiment with an algorithm to find threshold budgets. 2023-10-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/9083 info:doi/10.3233/faia230264 https://ink.library.smu.edu.sg/context/sis_research/article/10086/viewcontent/FAIA_372_FAIA230264.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Artificial Intelligence and Robotics
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Artificial Intelligence and Robotics
spellingShingle Artificial Intelligence and Robotics
AVNI, Guy
MEGGENDORFER, Tobias
SADHUKHAN, Suman
TKADLEC, Josef
ZIKELIC, Dorde
Reachability Poorman discrete-bidding games
description We consider bidding games, a class of two-player zerosum graph games. The game proceeds as follows. Both players have bounded budgets. A token is placed on a vertex of a graph, in each turn the players simultaneously submit bids, and the higher bidder moves the token, where we break bidding ties in favor of Player 1. Player 1 wins the game iff the token visits a designated target vertex. Weconsider, for the first time, poorman discrete-bidding in which the granularity of the bids is restricted and the higher bid is paid to the bank. Previous work either did not impose granularity restrictions or considered Richman bidding (bids are paid to the opponent). While the latter mechanisms are technically more accessible, the former is more appealing from a practical standpoint. Our study focuses on threshold budgets, which is the necessary and sufficient initial budget required for Player 1 to ensure winning against a given Player 2 budget. We f irst show existence of thresholds. In DAGs, we show that threshold budgets can be approximated with error bounds by thresholds under continuous-bidding and that they exhibit a periodic behavior. We identify closed-form solutions in special cases. We implement and experiment with an algorithm to find threshold budgets.
format text
author AVNI, Guy
MEGGENDORFER, Tobias
SADHUKHAN, Suman
TKADLEC, Josef
ZIKELIC, Dorde
author_facet AVNI, Guy
MEGGENDORFER, Tobias
SADHUKHAN, Suman
TKADLEC, Josef
ZIKELIC, Dorde
author_sort AVNI, Guy
title Reachability Poorman discrete-bidding games
title_short Reachability Poorman discrete-bidding games
title_full Reachability Poorman discrete-bidding games
title_fullStr Reachability Poorman discrete-bidding games
title_full_unstemmed Reachability Poorman discrete-bidding games
title_sort reachability poorman discrete-bidding games
publisher Institutional Knowledge at Singapore Management University
publishDate 2023
url https://ink.library.smu.edu.sg/sis_research/9083
https://ink.library.smu.edu.sg/context/sis_research/article/10086/viewcontent/FAIA_372_FAIA230264.pdf
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