When players affect target values: Modeling and solving dynamic partially observable security games

Most of the current security models assume that the values of targets/areas are static or the changes (if any) are scheduled and known to the defender. Unfortunately, such models are not sufficient for many domains, where actions of the players modify the values of the targets. Examples include wild...

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Main Authors: WANG, Xinrun, TAMBE, Milind, BOSANKY, Branislav, AN, Bo
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Language:English
Published: Institutional Knowledge at Singapore Management University 2019
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Online Access:https://ink.library.smu.edu.sg/sis_research/9148
https://ink.library.smu.edu.sg/context/sis_research/article/10151/viewcontent/Players_Affect_Target_av.pdf
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spelling sg-smu-ink.sis_research-101512024-08-01T09:18:18Z When players affect target values: Modeling and solving dynamic partially observable security games WANG, Xinrun TAMBE, Milind BOSANKY, Branislav AN, Bo Most of the current security models assume that the values of targets/areas are static or the changes (if any) are scheduled and known to the defender. Unfortunately, such models are not sufficient for many domains, where actions of the players modify the values of the targets. Examples include wildlife scenarios, where the attacker can increase value of targets by secretly building supporting facilities. To address such security game domains with player-affected values, we first propose DPOS3G, a novel partially observable stochastic Stackelberg game where target values are determined by the players’ actions; the defender can only partially observe these targets’ values, while the attacker can fully observe the targets’ values and the defender’s strategy. Second, we propose RITA (Reduced game Iterative Transfer Algorithm), which is based on the heuristic search value iteration algorithm for partially observable stochastic game (PG-HSVI) and introduces three key novelties: (a) building a reduced game with only key states (derived from partitioning the state space) to reduce the numbers of states and transitions considered when solving the game; (b) incrementally adding defender’s actions to further reduce the number of transitions; (c) providing novel heuristics for lower bound initialization of the algorithm. Third, extensive experimental evaluations of the algorithms show that RITA significantly outperforms the baseline PG-HSVI algorithm on scalability while allowing for trade off in scalability and solution quality. 2019-11-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/9148 info:doi/10.1007/978-3-030-32430-8_32 https://ink.library.smu.edu.sg/context/sis_research/article/10151/viewcontent/Players_Affect_Target_av.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Artificial Intelligence and Robotics Information Security
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Artificial Intelligence and Robotics
Information Security
spellingShingle Artificial Intelligence and Robotics
Information Security
WANG, Xinrun
TAMBE, Milind
BOSANKY, Branislav
AN, Bo
When players affect target values: Modeling and solving dynamic partially observable security games
description Most of the current security models assume that the values of targets/areas are static or the changes (if any) are scheduled and known to the defender. Unfortunately, such models are not sufficient for many domains, where actions of the players modify the values of the targets. Examples include wildlife scenarios, where the attacker can increase value of targets by secretly building supporting facilities. To address such security game domains with player-affected values, we first propose DPOS3G, a novel partially observable stochastic Stackelberg game where target values are determined by the players’ actions; the defender can only partially observe these targets’ values, while the attacker can fully observe the targets’ values and the defender’s strategy. Second, we propose RITA (Reduced game Iterative Transfer Algorithm), which is based on the heuristic search value iteration algorithm for partially observable stochastic game (PG-HSVI) and introduces three key novelties: (a) building a reduced game with only key states (derived from partitioning the state space) to reduce the numbers of states and transitions considered when solving the game; (b) incrementally adding defender’s actions to further reduce the number of transitions; (c) providing novel heuristics for lower bound initialization of the algorithm. Third, extensive experimental evaluations of the algorithms show that RITA significantly outperforms the baseline PG-HSVI algorithm on scalability while allowing for trade off in scalability and solution quality.
format text
author WANG, Xinrun
TAMBE, Milind
BOSANKY, Branislav
AN, Bo
author_facet WANG, Xinrun
TAMBE, Milind
BOSANKY, Branislav
AN, Bo
author_sort WANG, Xinrun
title When players affect target values: Modeling and solving dynamic partially observable security games
title_short When players affect target values: Modeling and solving dynamic partially observable security games
title_full When players affect target values: Modeling and solving dynamic partially observable security games
title_fullStr When players affect target values: Modeling and solving dynamic partially observable security games
title_full_unstemmed When players affect target values: Modeling and solving dynamic partially observable security games
title_sort when players affect target values: modeling and solving dynamic partially observable security games
publisher Institutional Knowledge at Singapore Management University
publishDate 2019
url https://ink.library.smu.edu.sg/sis_research/9148
https://ink.library.smu.edu.sg/context/sis_research/article/10151/viewcontent/Players_Affect_Target_av.pdf
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