Predicting the limits: Tailoring unnoticeable hand redirection offsets in virtual reality to individuals' perceptual boundaries
Many illusion and interaction techniques in Virtual Reality (VR) rely on Hand Redirection (HR), which has proved to be effective as long as the introduced offsets between the position of the real and virtual hand do not noticeably disturb the user experience. Yet calibrating HR offsets is a tedious...
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sg-smu-ink.sis_research-104252024-10-25T08:36:15Z Predicting the limits: Tailoring unnoticeable hand redirection offsets in virtual reality to individuals' perceptual boundaries FEICK, Martin REGITZ, Kora Persephone GEHRKE, Lukas ZENNER, André TANG, Anthony JUNGBLUTH, Tobias Patrick REKRUT, Maurice KRÜGER, Antonio Many illusion and interaction techniques in Virtual Reality (VR) rely on Hand Redirection (HR), which has proved to be effective as long as the introduced offsets between the position of the real and virtual hand do not noticeably disturb the user experience. Yet calibrating HR offsets is a tedious and time-consuming process involving psychophysical experimentation, and the resulting thresholds are known to be affected by many variables—limiting HR’s practical utility. As a result, there is a clear need for alternative methods that allow tailoring HR to the perceptual boundaries of individual users. We conducted an experiment with 18 participants combining movement, eye gaze and EEG data to detect HR offsets Below, At, and Above individuals’ detection thresholds. Our results suggest that we can distinguish HR At and Above from no HR. Our exploration provides a promising new direction with potentially strong implications for the broad field of VR illusions. 2024-10-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/9425 info:doi/10.1145/3654777.3676425 https://ink.library.smu.edu.sg/context/sis_research/article/10425/viewcontent/uist24a_sub1539_cam_i32.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Virtual reality hand redirection detection thresholds VR illusions EEG hand movement eye gaze Software Engineering |
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Virtual reality hand redirection detection thresholds VR illusions EEG hand movement eye gaze Software Engineering FEICK, Martin REGITZ, Kora Persephone GEHRKE, Lukas ZENNER, André TANG, Anthony JUNGBLUTH, Tobias Patrick REKRUT, Maurice KRÜGER, Antonio Predicting the limits: Tailoring unnoticeable hand redirection offsets in virtual reality to individuals' perceptual boundaries |
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Many illusion and interaction techniques in Virtual Reality (VR) rely on Hand Redirection (HR), which has proved to be effective as long as the introduced offsets between the position of the real and virtual hand do not noticeably disturb the user experience. Yet calibrating HR offsets is a tedious and time-consuming process involving psychophysical experimentation, and the resulting thresholds are known to be affected by many variables—limiting HR’s practical utility. As a result, there is a clear need for alternative methods that allow tailoring HR to the perceptual boundaries of individual users. We conducted an experiment with 18 participants combining movement, eye gaze and EEG data to detect HR offsets Below, At, and Above individuals’ detection thresholds. Our results suggest that we can distinguish HR At and Above from no HR. Our exploration provides a promising new direction with potentially strong implications for the broad field of VR illusions. |
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FEICK, Martin REGITZ, Kora Persephone GEHRKE, Lukas ZENNER, André TANG, Anthony JUNGBLUTH, Tobias Patrick REKRUT, Maurice KRÜGER, Antonio |
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FEICK, Martin REGITZ, Kora Persephone GEHRKE, Lukas ZENNER, André TANG, Anthony JUNGBLUTH, Tobias Patrick REKRUT, Maurice KRÜGER, Antonio |
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FEICK, Martin |
title |
Predicting the limits: Tailoring unnoticeable hand redirection offsets in virtual reality to individuals' perceptual boundaries |
title_short |
Predicting the limits: Tailoring unnoticeable hand redirection offsets in virtual reality to individuals' perceptual boundaries |
title_full |
Predicting the limits: Tailoring unnoticeable hand redirection offsets in virtual reality to individuals' perceptual boundaries |
title_fullStr |
Predicting the limits: Tailoring unnoticeable hand redirection offsets in virtual reality to individuals' perceptual boundaries |
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Predicting the limits: Tailoring unnoticeable hand redirection offsets in virtual reality to individuals' perceptual boundaries |
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predicting the limits: tailoring unnoticeable hand redirection offsets in virtual reality to individuals' perceptual boundaries |
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Institutional Knowledge at Singapore Management University |
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2024 |
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https://ink.library.smu.edu.sg/sis_research/9425 https://ink.library.smu.edu.sg/context/sis_research/article/10425/viewcontent/uist24a_sub1539_cam_i32.pdf |
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