Enhancing brand equity through flow: Comparison of 2D versus 3D virtual world

This research uses the theory of flow to examine the effect of 2D versus 3D virtual world environments on brand equity and use intention. The results suggest that a 3D virtual world environment has both positive (indirect) and negative (direct) effects on brand equity. The positive, indirect effect...

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Main Authors: NAH, Fiona Fui-hoon, ESCHENBRENNER, Brenda, DEWESTER, David
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2010
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Online Access:https://ink.library.smu.edu.sg/sis_research/9476
https://ink.library.smu.edu.sg/context/sis_research/article/10476/viewcontent/Enhancing_Brand_Equity_Through_Flow_and_Telepresence_A_Comparison_of_2D_and_3D_Virtual_Worlds.pdf
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spelling sg-smu-ink.sis_research-104762024-11-11T07:49:28Z Enhancing brand equity through flow: Comparison of 2D versus 3D virtual world NAH, Fiona Fui-hoon ESCHENBRENNER, Brenda DEWESTER, David This research uses the theory of flow to examine the effect of 2D versus 3D virtual world environments on brand equity and use intention. The results suggest that a 3D virtual world environment has both positive (indirect) and negative (direct) effects on brand equity. The positive, indirect effect of the 3D virtual world environment occurs through feelings of telepresence and enjoyment, both of which contribute positively to brand equity and, in turn, induces a higher behavioral intention. The negative, direct effect can be explained using distraction-conflict theory, where attentional conflict is faced by users of a highly interactive and rich medium. This paper explains the flow experience and its effects on brand equity in 2D versus 3D virtual world environments, and provides insights to practitioners for designing 3D virtual world sites to enhance brand equity and behavioral intention. 2010-12-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/9476 info:doi/10.2307/23042806 https://ink.library.smu.edu.sg/context/sis_research/article/10476/viewcontent/Enhancing_Brand_Equity_Through_Flow_and_Telepresence_A_Comparison_of_2D_and_3D_Virtual_Worlds.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Behavioral intention Brand equity Enjoyment Flow Telepresence Virtual worlds. Digital Communications and Networking Graphics and Human Computer Interfaces
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Behavioral intention
Brand equity
Enjoyment
Flow
Telepresence
Virtual worlds.
Digital Communications and Networking
Graphics and Human Computer Interfaces
spellingShingle Behavioral intention
Brand equity
Enjoyment
Flow
Telepresence
Virtual worlds.
Digital Communications and Networking
Graphics and Human Computer Interfaces
NAH, Fiona Fui-hoon
ESCHENBRENNER, Brenda
DEWESTER, David
Enhancing brand equity through flow: Comparison of 2D versus 3D virtual world
description This research uses the theory of flow to examine the effect of 2D versus 3D virtual world environments on brand equity and use intention. The results suggest that a 3D virtual world environment has both positive (indirect) and negative (direct) effects on brand equity. The positive, indirect effect of the 3D virtual world environment occurs through feelings of telepresence and enjoyment, both of which contribute positively to brand equity and, in turn, induces a higher behavioral intention. The negative, direct effect can be explained using distraction-conflict theory, where attentional conflict is faced by users of a highly interactive and rich medium. This paper explains the flow experience and its effects on brand equity in 2D versus 3D virtual world environments, and provides insights to practitioners for designing 3D virtual world sites to enhance brand equity and behavioral intention.
format text
author NAH, Fiona Fui-hoon
ESCHENBRENNER, Brenda
DEWESTER, David
author_facet NAH, Fiona Fui-hoon
ESCHENBRENNER, Brenda
DEWESTER, David
author_sort NAH, Fiona Fui-hoon
title Enhancing brand equity through flow: Comparison of 2D versus 3D virtual world
title_short Enhancing brand equity through flow: Comparison of 2D versus 3D virtual world
title_full Enhancing brand equity through flow: Comparison of 2D versus 3D virtual world
title_fullStr Enhancing brand equity through flow: Comparison of 2D versus 3D virtual world
title_full_unstemmed Enhancing brand equity through flow: Comparison of 2D versus 3D virtual world
title_sort enhancing brand equity through flow: comparison of 2d versus 3d virtual world
publisher Institutional Knowledge at Singapore Management University
publishDate 2010
url https://ink.library.smu.edu.sg/sis_research/9476
https://ink.library.smu.edu.sg/context/sis_research/article/10476/viewcontent/Enhancing_Brand_Equity_Through_Flow_and_Telepresence_A_Comparison_of_2D_and_3D_Virtual_Worlds.pdf
_version_ 1816859086265778176