Enhancing brand equity through flow: Comparison of 2D versus 3D virtual world
This research uses the theory of flow to examine the effect of 2D versus 3D virtual world environments on brand equity and use intention. The results suggest that a 3D virtual world environment has both positive (indirect) and negative (direct) effects on brand equity. The positive, indirect effect...
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2010
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sg-smu-ink.sis_research-104762024-11-11T07:49:28Z Enhancing brand equity through flow: Comparison of 2D versus 3D virtual world NAH, Fiona Fui-hoon ESCHENBRENNER, Brenda DEWESTER, David This research uses the theory of flow to examine the effect of 2D versus 3D virtual world environments on brand equity and use intention. The results suggest that a 3D virtual world environment has both positive (indirect) and negative (direct) effects on brand equity. The positive, indirect effect of the 3D virtual world environment occurs through feelings of telepresence and enjoyment, both of which contribute positively to brand equity and, in turn, induces a higher behavioral intention. The negative, direct effect can be explained using distraction-conflict theory, where attentional conflict is faced by users of a highly interactive and rich medium. This paper explains the flow experience and its effects on brand equity in 2D versus 3D virtual world environments, and provides insights to practitioners for designing 3D virtual world sites to enhance brand equity and behavioral intention. 2010-12-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/9476 info:doi/10.2307/23042806 https://ink.library.smu.edu.sg/context/sis_research/article/10476/viewcontent/Enhancing_Brand_Equity_Through_Flow_and_Telepresence_A_Comparison_of_2D_and_3D_Virtual_Worlds.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Behavioral intention Brand equity Enjoyment Flow Telepresence Virtual worlds. Digital Communications and Networking Graphics and Human Computer Interfaces |
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Behavioral intention Brand equity Enjoyment Flow Telepresence Virtual worlds. Digital Communications and Networking Graphics and Human Computer Interfaces NAH, Fiona Fui-hoon ESCHENBRENNER, Brenda DEWESTER, David Enhancing brand equity through flow: Comparison of 2D versus 3D virtual world |
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This research uses the theory of flow to examine the effect of 2D versus 3D virtual world environments on brand equity and use intention. The results suggest that a 3D virtual world environment has both positive (indirect) and negative (direct) effects on brand equity. The positive, indirect effect of the 3D virtual world environment occurs through feelings of telepresence and enjoyment, both of which contribute positively to brand equity and, in turn, induces a higher behavioral intention. The negative, direct effect can be explained using distraction-conflict theory, where attentional conflict is faced by users of a highly interactive and rich medium. This paper explains the flow experience and its effects on brand equity in 2D versus 3D virtual world environments, and provides insights to practitioners for designing 3D virtual world sites to enhance brand equity and behavioral intention. |
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text |
author |
NAH, Fiona Fui-hoon ESCHENBRENNER, Brenda DEWESTER, David |
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NAH, Fiona Fui-hoon ESCHENBRENNER, Brenda DEWESTER, David |
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NAH, Fiona Fui-hoon |
title |
Enhancing brand equity through flow: Comparison of 2D versus 3D virtual world |
title_short |
Enhancing brand equity through flow: Comparison of 2D versus 3D virtual world |
title_full |
Enhancing brand equity through flow: Comparison of 2D versus 3D virtual world |
title_fullStr |
Enhancing brand equity through flow: Comparison of 2D versus 3D virtual world |
title_full_unstemmed |
Enhancing brand equity through flow: Comparison of 2D versus 3D virtual world |
title_sort |
enhancing brand equity through flow: comparison of 2d versus 3d virtual world |
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Institutional Knowledge at Singapore Management University |
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2010 |
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https://ink.library.smu.edu.sg/sis_research/9476 https://ink.library.smu.edu.sg/context/sis_research/article/10476/viewcontent/Enhancing_Brand_Equity_Through_Flow_and_Telepresence_A_Comparison_of_2D_and_3D_Virtual_Worlds.pdf |
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