Enhancing brand equity through flow and telepresence: A comparison of 2D and 3D virtual worlds

This research uses theories of flow, telepresence, positive emotions, and brand equity to examine the effect of using two-dimensional versus three-dimensional virtual world environments on telepresence, enjoyment, brand equity, and behavioral intention. The findings suggest that the 3D virtual world...

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Main Authors: NAH, Fiona Fui-hoon, ESCHENBRENNER, B., DEWESTER, D.
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2011
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Online Access:https://ink.library.smu.edu.sg/sis_research/9517
https://ink.library.smu.edu.sg/context/sis_research/article/10517/viewcontent/Enhancing_Brand_Equity_Through_Flow_and_Telepresence__A_Comparison_of_2D_and_3D_Virtual_Worlds.pdf
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spelling sg-smu-ink.sis_research-105172024-11-15T07:41:20Z Enhancing brand equity through flow and telepresence: A comparison of 2D and 3D virtual worlds NAH, Fiona Fui-hoon ESCHENBRENNER, B. DEWESTER, D. This research uses theories of flow, telepresence, positive emotions, and brand equity to examine the effect of using two-dimensional versus three-dimensional virtual world environments on telepresence, enjoyment, brand equity, and behavioral intention. The findings suggest that the 3D virtual world environment produces both positive and negative effects on brand equity when compared to the 2D environment. The positive effect of the 3D virtual world environment on brand equity occurs through telepresence, a specific aspect of flow, as well as enjoyment. The negative effect on brand equity can be explained using distraction-conflict theory in which attentional conflicts faced by users of a highly interactive and rich medium resulted in distractions from attending to the brand. Brand equity, in turn, has a positive effect on behavioral intention. The results suggest that although the 3D virtual world environment has the potential to increase brand equity by offering an immersive and enjoyable virtual product experience, the rich environment can also be a distraction. Therefore, developers of virtual world branding sites need to take into account limitations in the information processing capacity and attention span of users when designing their sites in order to avoid cognitive overload, which can lead to users being distracted from branding information. This paper not only provides a theoretical foundation for explaining users' experience with 2D versus 3D virtual world branding sites, but also provides insights to practitioners for designing 3D virtual world sites to enhance brand equity and intentions through user engagement. 2011-09-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/9517 info:doi/10.2307/23042806 https://ink.library.smu.edu.sg/context/sis_research/article/10517/viewcontent/Enhancing_Brand_Equity_Through_Flow_and_Telepresence__A_Comparison_of_2D_and_3D_Virtual_Worlds.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Virtual worlds telepresence flow enjoyment brand equity behav Databases and Information Systems
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Virtual worlds
telepresence
flow
enjoyment
brand equity
behav
Databases and Information Systems
spellingShingle Virtual worlds
telepresence
flow
enjoyment
brand equity
behav
Databases and Information Systems
NAH, Fiona Fui-hoon
ESCHENBRENNER, B.
DEWESTER, D.
Enhancing brand equity through flow and telepresence: A comparison of 2D and 3D virtual worlds
description This research uses theories of flow, telepresence, positive emotions, and brand equity to examine the effect of using two-dimensional versus three-dimensional virtual world environments on telepresence, enjoyment, brand equity, and behavioral intention. The findings suggest that the 3D virtual world environment produces both positive and negative effects on brand equity when compared to the 2D environment. The positive effect of the 3D virtual world environment on brand equity occurs through telepresence, a specific aspect of flow, as well as enjoyment. The negative effect on brand equity can be explained using distraction-conflict theory in which attentional conflicts faced by users of a highly interactive and rich medium resulted in distractions from attending to the brand. Brand equity, in turn, has a positive effect on behavioral intention. The results suggest that although the 3D virtual world environment has the potential to increase brand equity by offering an immersive and enjoyable virtual product experience, the rich environment can also be a distraction. Therefore, developers of virtual world branding sites need to take into account limitations in the information processing capacity and attention span of users when designing their sites in order to avoid cognitive overload, which can lead to users being distracted from branding information. This paper not only provides a theoretical foundation for explaining users' experience with 2D versus 3D virtual world branding sites, but also provides insights to practitioners for designing 3D virtual world sites to enhance brand equity and intentions through user engagement.
format text
author NAH, Fiona Fui-hoon
ESCHENBRENNER, B.
DEWESTER, D.
author_facet NAH, Fiona Fui-hoon
ESCHENBRENNER, B.
DEWESTER, D.
author_sort NAH, Fiona Fui-hoon
title Enhancing brand equity through flow and telepresence: A comparison of 2D and 3D virtual worlds
title_short Enhancing brand equity through flow and telepresence: A comparison of 2D and 3D virtual worlds
title_full Enhancing brand equity through flow and telepresence: A comparison of 2D and 3D virtual worlds
title_fullStr Enhancing brand equity through flow and telepresence: A comparison of 2D and 3D virtual worlds
title_full_unstemmed Enhancing brand equity through flow and telepresence: A comparison of 2D and 3D virtual worlds
title_sort enhancing brand equity through flow and telepresence: a comparison of 2d and 3d virtual worlds
publisher Institutional Knowledge at Singapore Management University
publishDate 2011
url https://ink.library.smu.edu.sg/sis_research/9517
https://ink.library.smu.edu.sg/context/sis_research/article/10517/viewcontent/Enhancing_Brand_Equity_Through_Flow_and_Telepresence__A_Comparison_of_2D_and_3D_Virtual_Worlds.pdf
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