Gamification of education using computer games
We review the literature on gamification and identify principles of gamification and system design elements for gamifying computer educational games. Gamification of education is expected to increase learners’ engagement, which in turn increases learning achievement. We propose a gamification framew...
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Institutional Knowledge at Singapore Management University
2013
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sg-smu-ink.sis_research-110382025-01-27T06:35:09Z Gamification of education using computer games NAH, Fiona Fui-hoon TELAPROLU, Venkata RALLAPALLI, Shashank VENKATA, Pavani R. We review the literature on gamification and identify principles of gamification and system design elements for gamifying computer educational games. Gamification of education is expected to increase learners’ engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for gamification, and dimensions of user engagement. 2013-07-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/10038 info:doi/10.1007/978-3-642-39226-9_12 https://ink.library.smu.edu.sg/context/sis_research/article/11038/viewcontent/978_3_642_39226_9_12_pvoa.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Gamification Education Learning System Design Engagement Databases and Information Systems Educational Methods Graphics and Human Computer Interfaces |
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Gamification Education Learning System Design Engagement Databases and Information Systems Educational Methods Graphics and Human Computer Interfaces NAH, Fiona Fui-hoon TELAPROLU, Venkata RALLAPALLI, Shashank VENKATA, Pavani R. Gamification of education using computer games |
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We review the literature on gamification and identify principles of gamification and system design elements for gamifying computer educational games. Gamification of education is expected to increase learners’ engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for gamification, and dimensions of user engagement. |
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NAH, Fiona Fui-hoon TELAPROLU, Venkata RALLAPALLI, Shashank VENKATA, Pavani R. |
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NAH, Fiona Fui-hoon TELAPROLU, Venkata RALLAPALLI, Shashank VENKATA, Pavani R. |
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NAH, Fiona Fui-hoon |
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Gamification of education using computer games |
title_short |
Gamification of education using computer games |
title_full |
Gamification of education using computer games |
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Gamification of education using computer games |
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Gamification of education using computer games |
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gamification of education using computer games |
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Institutional Knowledge at Singapore Management University |
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2013 |
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https://ink.library.smu.edu.sg/sis_research/10038 https://ink.library.smu.edu.sg/context/sis_research/article/11038/viewcontent/978_3_642_39226_9_12_pvoa.pdf |
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