Gamification of education: A review of literature
We synthesized the literature on gamification of education by conducting a review of the literature on gamification in the educational and learning context. Based on our review, we identified several game design elements that are used in education. These game design elements include points, levels/s...
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Institutional Knowledge at Singapore Management University
2014
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sg-smu-ink.sis_research-110662025-01-27T05:07:17Z Gamification of education: A review of literature NAH, Fiona Fui-hoon ZENG, Qing TELAPROLU, Venkata R. PADMANABHUNI AYYAPPA, Abhishek ESCHENBRENNER, Brenda We synthesized the literature on gamification of education by conducting a review of the literature on gamification in the educational and learning context. Based on our review, we identified several game design elements that are used in education. These game design elements include points, levels/stages, badges, leaderboards, prizes, progress bars, storyline, and feedback. We provided examples from the literature to illustrate the application of gamification in the educational context. 2014-06-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/10066 info:doi/10.1007/978-3-319-07293-7_39 https://ink.library.smu.edu.sg/context/sis_research/article/11066/viewcontent/978_3_319_07293_7_39_pvoa.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Gamification game design elements education learning Databases and Information Systems Educational Methods Graphics and Human Computer Interfaces |
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Gamification game design elements education learning Databases and Information Systems Educational Methods Graphics and Human Computer Interfaces NAH, Fiona Fui-hoon ZENG, Qing TELAPROLU, Venkata R. PADMANABHUNI AYYAPPA, Abhishek ESCHENBRENNER, Brenda Gamification of education: A review of literature |
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We synthesized the literature on gamification of education by conducting a review of the literature on gamification in the educational and learning context. Based on our review, we identified several game design elements that are used in education. These game design elements include points, levels/stages, badges, leaderboards, prizes, progress bars, storyline, and feedback. We provided examples from the literature to illustrate the application of gamification in the educational context. |
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text |
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NAH, Fiona Fui-hoon ZENG, Qing TELAPROLU, Venkata R. PADMANABHUNI AYYAPPA, Abhishek ESCHENBRENNER, Brenda |
author_facet |
NAH, Fiona Fui-hoon ZENG, Qing TELAPROLU, Venkata R. PADMANABHUNI AYYAPPA, Abhishek ESCHENBRENNER, Brenda |
author_sort |
NAH, Fiona Fui-hoon |
title |
Gamification of education: A review of literature |
title_short |
Gamification of education: A review of literature |
title_full |
Gamification of education: A review of literature |
title_fullStr |
Gamification of education: A review of literature |
title_full_unstemmed |
Gamification of education: A review of literature |
title_sort |
gamification of education: a review of literature |
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Institutional Knowledge at Singapore Management University |
publishDate |
2014 |
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https://ink.library.smu.edu.sg/sis_research/10066 https://ink.library.smu.edu.sg/context/sis_research/article/11066/viewcontent/978_3_319_07293_7_39_pvoa.pdf |
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