Load Sharing in Distributed Multimedia-on-Demand Systems
Service providers have begun to offer multimedia-on-demand services to residential estates by installing isolated, small-scale multimedia servers at individual estates. Such an arrangement allows the service providers to operate without relying on a highspeed, large-capacity metropolitan area networ...
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2000
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sg-smu-ink.sis_research-11122016-09-15T11:31:47Z Load Sharing in Distributed Multimedia-on-Demand Systems TAY, Y. C. PANG, Hwee Hwa Service providers have begun to offer multimedia-on-demand services to residential estates by installing isolated, small-scale multimedia servers at individual estates. Such an arrangement allows the service providers to operate without relying on a highspeed, large-capacity metropolitan area network, which is still not available in many countries. Unfortunately, installing isolated servers can incur very high server costs, as each server requires spare bandwidth to cope with fluctuations in user demand. The authors explore the feasibility of linking up several small multimedia servers to a (limited-capacity) network, and allowing servers with idle retrieval bandwidth to help out servers that are temporarily overloaded; the goal is to minimize the waiting time for service to begin. We identify four characteristics of load sharing in a distributed multimedia system that differentiate it from load balancing in a conventional distributed system. We then introduce a GWQ load sharing algorithm that fits and exploits these characteristics; it puts all servers' pending requests in a global queue, from which a server with idle capacity obtains additional jobs. The performance of the algorithm is captured by an analytical model, which we validate through simulations. Both the analytical and simulation models show that the algorithm vastly reduces wait times at the servers. The analytical model also provides guidelines for capacity planning. Finally, we propose an enhanced GWQ+L algorithm that allows a server to reclaim active local requests that are being serviced remotely. Simulation experiments indicate that the scheduling decisions of GWQ+L are optimal, i.e., it enables the distributed servers to approximate the performance of a large centralized server 2000-05-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/113 info:doi/10.1109/69.846293 https://ink.library.smu.edu.sg/context/sis_research/article/1112/viewcontent/Load_Sharing_in_Distributed_Multimedia_on_Demand_Systems__edited_.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Network servers Analytical models Bandwidth Metropolitan area networks Costs Fluctuations Joining processes Multimedia systems Load management Algorithm design and analysis Databases and Information Systems Numerical Analysis and Scientific Computing |
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Network servers Analytical models Bandwidth Metropolitan area networks Costs Fluctuations Joining processes Multimedia systems Load management Algorithm design and analysis Databases and Information Systems Numerical Analysis and Scientific Computing TAY, Y. C. PANG, Hwee Hwa Load Sharing in Distributed Multimedia-on-Demand Systems |
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Service providers have begun to offer multimedia-on-demand services to residential estates by installing isolated, small-scale multimedia servers at individual estates. Such an arrangement allows the service providers to operate without relying on a highspeed, large-capacity metropolitan area network, which is still not available in many countries. Unfortunately, installing isolated servers can incur very high server costs, as each server requires spare bandwidth to cope with fluctuations in user demand. The authors explore the feasibility of linking up several small multimedia servers to a (limited-capacity) network, and allowing servers with idle retrieval bandwidth to help out servers that are temporarily overloaded; the goal is to minimize the waiting time for service to begin. We identify four characteristics of load sharing in a distributed multimedia system that differentiate it from load balancing in a conventional distributed system. We then introduce a GWQ load sharing algorithm that fits and exploits these characteristics; it puts all servers' pending requests in a global queue, from which a server with idle capacity obtains additional jobs. The performance of the algorithm is captured by an analytical model, which we validate through simulations. Both the analytical and simulation models show that the algorithm vastly reduces wait times at the servers. The analytical model also provides guidelines for capacity planning. Finally, we propose an enhanced GWQ+L algorithm that allows a server to reclaim active local requests that are being serviced remotely. Simulation experiments indicate that the scheduling decisions of GWQ+L are optimal, i.e., it enables the distributed servers to approximate the performance of a large centralized server |
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text |
author |
TAY, Y. C. PANG, Hwee Hwa |
author_facet |
TAY, Y. C. PANG, Hwee Hwa |
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TAY, Y. C. |
title |
Load Sharing in Distributed Multimedia-on-Demand Systems |
title_short |
Load Sharing in Distributed Multimedia-on-Demand Systems |
title_full |
Load Sharing in Distributed Multimedia-on-Demand Systems |
title_fullStr |
Load Sharing in Distributed Multimedia-on-Demand Systems |
title_full_unstemmed |
Load Sharing in Distributed Multimedia-on-Demand Systems |
title_sort |
load sharing in distributed multimedia-on-demand systems |
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Institutional Knowledge at Singapore Management University |
publishDate |
2000 |
url |
https://ink.library.smu.edu.sg/sis_research/113 https://ink.library.smu.edu.sg/context/sis_research/article/1112/viewcontent/Load_Sharing_in_Distributed_Multimedia_on_Demand_Systems__edited_.pdf |
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