Game Action Based Power Management for Multiplayer Online Game

Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilities have boosted the interest for enabling multiplayer online games (MOG) support on such devices. However, the lack of s...

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Main Authors: ANAND, Bhojan, ANANDA, A. L., CHAN, Mun Choon, LE, Long Thanh, BALAN, Rajesh Krishna
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Language:English
Published: Institutional Knowledge at Singapore Management University 2009
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Online Access:https://ink.library.smu.edu.sg/sis_research/268
https://ink.library.smu.edu.sg/context/sis_research/article/1267/viewcontent/p55_anand.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-12672018-12-19T09:36:56Z Game Action Based Power Management for Multiplayer Online Game ANAND, Bhojan ANANDA, A. L. CHAN, Mun Choon LE, Long Thanh BALAN, Rajesh Krishna Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilities have boosted the interest for enabling multiplayer online games (MOG) support on such devices. However, the lack of similar growth in battery technology limits the usability of these devices for MOGs. In this paper, we present energy conservation techniques for highly interactive MOGs. These are games, such as first-person shooters, where crisp user interaction is paramount to the overall game experience. Hence, conserving energy while preserving crisp user interaction becomes a critical consideration in this domain. We first present three obvious power management approaches and highlight their limitations. We then discuss two application-assisted approaches for power management that manage to save power while preserving the required user experience. Our results demonstrate that these application-assisted approaches are very promising. 2009-08-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/268 info:doi/10.1145/1592606.1592619 https://ink.library.smu.edu.sg/context/sis_research/article/1267/viewcontent/p55_anand.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University mobile games power management statistical prediction wireless networks Computer Sciences Software Engineering
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic mobile games
power management
statistical prediction
wireless networks
Computer Sciences
Software Engineering
spellingShingle mobile games
power management
statistical prediction
wireless networks
Computer Sciences
Software Engineering
ANAND, Bhojan
ANANDA, A. L.
CHAN, Mun Choon
LE, Long Thanh
BALAN, Rajesh Krishna
Game Action Based Power Management for Multiplayer Online Game
description Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilities have boosted the interest for enabling multiplayer online games (MOG) support on such devices. However, the lack of similar growth in battery technology limits the usability of these devices for MOGs. In this paper, we present energy conservation techniques for highly interactive MOGs. These are games, such as first-person shooters, where crisp user interaction is paramount to the overall game experience. Hence, conserving energy while preserving crisp user interaction becomes a critical consideration in this domain. We first present three obvious power management approaches and highlight their limitations. We then discuss two application-assisted approaches for power management that manage to save power while preserving the required user experience. Our results demonstrate that these application-assisted approaches are very promising.
format text
author ANAND, Bhojan
ANANDA, A. L.
CHAN, Mun Choon
LE, Long Thanh
BALAN, Rajesh Krishna
author_facet ANAND, Bhojan
ANANDA, A. L.
CHAN, Mun Choon
LE, Long Thanh
BALAN, Rajesh Krishna
author_sort ANAND, Bhojan
title Game Action Based Power Management for Multiplayer Online Game
title_short Game Action Based Power Management for Multiplayer Online Game
title_full Game Action Based Power Management for Multiplayer Online Game
title_fullStr Game Action Based Power Management for Multiplayer Online Game
title_full_unstemmed Game Action Based Power Management for Multiplayer Online Game
title_sort game action based power management for multiplayer online game
publisher Institutional Knowledge at Singapore Management University
publishDate 2009
url https://ink.library.smu.edu.sg/sis_research/268
https://ink.library.smu.edu.sg/context/sis_research/article/1267/viewcontent/p55_anand.pdf
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