Adaptive display power management for mobile games
In this paper, we show how tone mapping techniques can be used to dynamically increase the image brightness, thus allowing the LCD backlight levels to be reduced. This saves significant power as the majority of the LCD’s display power is consumed by its backlight. The Gamma function (or equivalent)...
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2011
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sg-smu-ink.sis_research-23672020-03-31T05:59:16Z Adaptive display power management for mobile games ANAND, Bhojan THIRUGNANAM, Karthik SEBASTIAN, Jeena KANNAN, Pravein G. ANANDA, Akhihebbal L. CHAN, Mun Choon BALAN, Rajesh Krishna In this paper, we show how tone mapping techniques can be used to dynamically increase the image brightness, thus allowing the LCD backlight levels to be reduced. This saves significant power as the majority of the LCD’s display power is consumed by its backlight. The Gamma function (or equivalent) can be efficiently implemented in smartphones with minimal resource cost. We describe how we overcame the Gamma function’s non-linear nature by using adaptive thresholds to apply different Gamma values to images with differing brightness levels. These adaptive thresholds allow us to save significant amounts of power while preserving the image quality. We implemented our solution on a laptop and two Android smartphones. Finally, we present measured analytical results for two different games (Quake III and Planeshift), and user study results (using Quake III and 60 participants) that shows that we can save up to 68% of the display power without significantly affecting the perceived gameplay quality. 2011-06-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/1368 info:doi/10.1145/1999995.2000002 https://ink.library.smu.edu.sg/context/sis_research/article/2367/viewcontent/BALAN_2011_mobisys_AdaptiveDisplay.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Power Management Tone Mapping Backlight Scaling Mobile Games Software Engineering |
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Power Management Tone Mapping Backlight Scaling Mobile Games Software Engineering ANAND, Bhojan THIRUGNANAM, Karthik SEBASTIAN, Jeena KANNAN, Pravein G. ANANDA, Akhihebbal L. CHAN, Mun Choon BALAN, Rajesh Krishna Adaptive display power management for mobile games |
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In this paper, we show how tone mapping techniques can be used to dynamically increase the image brightness, thus allowing the LCD backlight levels to be reduced. This saves significant power as the majority of the LCD’s display power is consumed by its backlight. The Gamma function (or equivalent) can be efficiently implemented in smartphones with minimal resource cost. We describe how we overcame the Gamma function’s non-linear nature by using adaptive thresholds to apply different Gamma values to images with differing brightness levels. These adaptive thresholds allow us to save significant amounts of power while preserving the image quality. We implemented our solution on a laptop and two Android smartphones. Finally, we present measured analytical results for two different games (Quake III and Planeshift), and user study results (using Quake III and 60 participants) that shows that we can save up to 68% of the display power without significantly affecting the perceived gameplay quality. |
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ANAND, Bhojan THIRUGNANAM, Karthik SEBASTIAN, Jeena KANNAN, Pravein G. ANANDA, Akhihebbal L. CHAN, Mun Choon BALAN, Rajesh Krishna |
author_facet |
ANAND, Bhojan THIRUGNANAM, Karthik SEBASTIAN, Jeena KANNAN, Pravein G. ANANDA, Akhihebbal L. CHAN, Mun Choon BALAN, Rajesh Krishna |
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ANAND, Bhojan |
title |
Adaptive display power management for mobile games |
title_short |
Adaptive display power management for mobile games |
title_full |
Adaptive display power management for mobile games |
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Adaptive display power management for mobile games |
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Adaptive display power management for mobile games |
title_sort |
adaptive display power management for mobile games |
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Institutional Knowledge at Singapore Management University |
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2011 |
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https://ink.library.smu.edu.sg/sis_research/1368 https://ink.library.smu.edu.sg/context/sis_research/article/2367/viewcontent/BALAN_2011_mobisys_AdaptiveDisplay.pdf |
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