Player performance prediction in massively multiplayer online role-playing games (MMORPGs)
In this study, we propose a comprehensive performance management tool for measuring and reporting operational activities of game players. This study uses performance data of game players in EverQuest II, a popular MMORPG developed by Sony Online Entertainment, to build performance prediction models...
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sg-smu-ink.sis_research-24892019-11-06T00:40:42Z Player performance prediction in massively multiplayer online role-playing games (MMORPGs) SHIM, Kyong Jin SHARAN, Richa SRIVASTAVA, Jaideep In this study, we propose a comprehensive performance management tool for measuring and reporting operational activities of game players. This study uses performance data of game players in EverQuest II, a popular MMORPG developed by Sony Online Entertainment, to build performance prediction models forgame players. The prediction models provide a projection of player’s future performance based on his past performance, which is expected to be a useful addition to existing player performance monitoring tools. First, we show that variations of PECOTA [2] and MARCEL [3], two most popular baseball home run prediction methods, can be used for game player performance prediction. Second, we evaluate the effects of varying lengths of past performance and show that past performance can be a good predictor of future performance up to a certain degree. Third, we show that game players do not regress towards the mean and that prediction models built on buckets using discretization based on binning and histograms lead to higher prediction coverage. 2010-06-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/1490 info:doi/10.1007/978-3-642-13672-6_8 https://ink.library.smu.edu.sg/context/sis_research/article/2489/viewcontent/101007_2F978_3_642_13672_6_8.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Databases and Information Systems Numerical Analysis and Scientific Computing |
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Databases and Information Systems Numerical Analysis and Scientific Computing SHIM, Kyong Jin SHARAN, Richa SRIVASTAVA, Jaideep Player performance prediction in massively multiplayer online role-playing games (MMORPGs) |
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In this study, we propose a comprehensive performance management tool for measuring and reporting operational activities of game players. This study uses performance data of game players in EverQuest II, a popular MMORPG developed by Sony Online Entertainment, to build performance prediction models forgame players. The prediction models provide a projection of player’s future performance based on his past performance, which is expected to be a useful addition to existing player performance monitoring tools. First, we show that variations of PECOTA [2] and MARCEL [3], two most popular baseball home run prediction methods, can be used for game player performance prediction. Second, we evaluate the effects of varying lengths of past performance and show that past performance can be a good predictor of future performance up to a certain degree. Third, we show that game players do not regress towards the mean and that prediction models built on buckets using discretization based on binning and histograms lead to higher prediction coverage. |
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text |
author |
SHIM, Kyong Jin SHARAN, Richa SRIVASTAVA, Jaideep |
author_facet |
SHIM, Kyong Jin SHARAN, Richa SRIVASTAVA, Jaideep |
author_sort |
SHIM, Kyong Jin |
title |
Player performance prediction in massively multiplayer online role-playing games (MMORPGs) |
title_short |
Player performance prediction in massively multiplayer online role-playing games (MMORPGs) |
title_full |
Player performance prediction in massively multiplayer online role-playing games (MMORPGs) |
title_fullStr |
Player performance prediction in massively multiplayer online role-playing games (MMORPGs) |
title_full_unstemmed |
Player performance prediction in massively multiplayer online role-playing games (MMORPGs) |
title_sort |
player performance prediction in massively multiplayer online role-playing games (mmorpgs) |
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Institutional Knowledge at Singapore Management University |
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2010 |
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https://ink.library.smu.edu.sg/sis_research/1490 https://ink.library.smu.edu.sg/context/sis_research/article/2489/viewcontent/101007_2F978_3_642_13672_6_8.pdf |
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