Player performance prediction in massively multiplayer online role-playing games (MMORPGs)

In this study, we propose a comprehensive performance management tool for measuring and reporting operational activities of game players. This study uses performance data of game players in EverQuest II, a popular MMORPG developed by Sony Online Entertainment, to build performance prediction models...

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Main Authors: SHIM, Kyong Jin, SHARAN, Richa, SRIVASTAVA, Jaideep
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2010
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Online Access:https://ink.library.smu.edu.sg/sis_research/1490
https://ink.library.smu.edu.sg/context/sis_research/article/2489/viewcontent/101007_2F978_3_642_13672_6_8.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-24892019-11-06T00:40:42Z Player performance prediction in massively multiplayer online role-playing games (MMORPGs) SHIM, Kyong Jin SHARAN, Richa SRIVASTAVA, Jaideep In this study, we propose a comprehensive performance management tool for measuring and reporting operational activities of game players. This study uses performance data of game players in EverQuest II, a popular MMORPG developed by Sony Online Entertainment, to build performance prediction models forgame players. The prediction models provide a projection of player’s future performance based on his past performance, which is expected to be a useful addition to existing player performance monitoring tools. First, we show that variations of PECOTA [2] and MARCEL [3], two most popular baseball home run prediction methods, can be used for game player performance prediction. Second, we evaluate the effects of varying lengths of past performance and show that past performance can be a good predictor of future performance up to a certain degree. Third, we show that game players do not regress towards the mean and that prediction models built on buckets using discretization based on binning and histograms lead to higher prediction coverage. 2010-06-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/1490 info:doi/10.1007/978-3-642-13672-6_8 https://ink.library.smu.edu.sg/context/sis_research/article/2489/viewcontent/101007_2F978_3_642_13672_6_8.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Databases and Information Systems Numerical Analysis and Scientific Computing
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Databases and Information Systems
Numerical Analysis and Scientific Computing
spellingShingle Databases and Information Systems
Numerical Analysis and Scientific Computing
SHIM, Kyong Jin
SHARAN, Richa
SRIVASTAVA, Jaideep
Player performance prediction in massively multiplayer online role-playing games (MMORPGs)
description In this study, we propose a comprehensive performance management tool for measuring and reporting operational activities of game players. This study uses performance data of game players in EverQuest II, a popular MMORPG developed by Sony Online Entertainment, to build performance prediction models forgame players. The prediction models provide a projection of player’s future performance based on his past performance, which is expected to be a useful addition to existing player performance monitoring tools. First, we show that variations of PECOTA [2] and MARCEL [3], two most popular baseball home run prediction methods, can be used for game player performance prediction. Second, we evaluate the effects of varying lengths of past performance and show that past performance can be a good predictor of future performance up to a certain degree. Third, we show that game players do not regress towards the mean and that prediction models built on buckets using discretization based on binning and histograms lead to higher prediction coverage.
format text
author SHIM, Kyong Jin
SHARAN, Richa
SRIVASTAVA, Jaideep
author_facet SHIM, Kyong Jin
SHARAN, Richa
SRIVASTAVA, Jaideep
author_sort SHIM, Kyong Jin
title Player performance prediction in massively multiplayer online role-playing games (MMORPGs)
title_short Player performance prediction in massively multiplayer online role-playing games (MMORPGs)
title_full Player performance prediction in massively multiplayer online role-playing games (MMORPGs)
title_fullStr Player performance prediction in massively multiplayer online role-playing games (MMORPGs)
title_full_unstemmed Player performance prediction in massively multiplayer online role-playing games (MMORPGs)
title_sort player performance prediction in massively multiplayer online role-playing games (mmorpgs)
publisher Institutional Knowledge at Singapore Management University
publishDate 2010
url https://ink.library.smu.edu.sg/sis_research/1490
https://ink.library.smu.edu.sg/context/sis_research/article/2489/viewcontent/101007_2F978_3_642_13672_6_8.pdf
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