TeamSkill: Modeling Team Chemistry in Online Multi-Player Games
In this paper, we introduce a framework for modeling elements of "team chemistry" in the skill assessment process using the performances of subsets of teams and four approaches which make use of this framework to estimate the collective skill of a team. A new dataset based on the Xbox 360...
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sg-smu-ink.sis_research-24912012-06-22T03:26:14Z TeamSkill: Modeling Team Chemistry in Online Multi-Player Games DELONG, Colin Pathak, Nishith Erickson, Kendrick Perrino, Eric SHIM, Kyong Jin Srivastava, Jaideep In this paper, we introduce a framework for modeling elements of "team chemistry" in the skill assessment process using the performances of subsets of teams and four approaches which make use of this framework to estimate the collective skill of a team. A new dataset based on the Xbox 360 video game, Halo 3, is used for evaluation. The dataset is comprised of online scrimmage and tournament games played between professional Halo 3 teams competing in the Major League Gaming (MLG) Pro Circuit during the 2008 and 2009 seasons. Using the Elo, Glicko, and TrueSkill rating systems as "base learners" for our approaches, we predict the outcomes of games based on subsets of the overall dataset in order to investigate their performance given differing game histories and playing environments. We find that Glicko and TrueSkill benefit greatly from our approaches (TeamSkill-AllK-EV in particular), significantly boosting prediction accuracy in close games and improving performance overall, while Elo performs better without them. We also find that the ways in which each rating system handles skill variance largely determines whether or not it will benefit from our techniques. 2011-05-01T07:00:00Z text https://ink.library.smu.edu.sg/sis_research/1492 info:doi/10.1007/978-3-642-20847-8_43 http://dx.doi.org/10.1007/978-3-642-20847-8_43 Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Player rating systems competitive gaming Elo Glicko TrueSkill Databases and Information Systems |
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Player rating systems competitive gaming Elo Glicko TrueSkill Databases and Information Systems DELONG, Colin Pathak, Nishith Erickson, Kendrick Perrino, Eric SHIM, Kyong Jin Srivastava, Jaideep TeamSkill: Modeling Team Chemistry in Online Multi-Player Games |
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In this paper, we introduce a framework for modeling elements of "team chemistry" in the skill assessment process using the performances of subsets of teams and four approaches which make use of this framework to estimate the collective skill of a team. A new dataset based on the Xbox 360 video game, Halo 3, is used for evaluation. The dataset is comprised of online scrimmage and tournament games played between professional Halo 3 teams competing in the Major League Gaming (MLG) Pro Circuit during the 2008 and 2009 seasons. Using the Elo, Glicko, and TrueSkill rating systems as "base learners" for our approaches, we predict the outcomes of games based on subsets of the overall dataset in order to investigate their performance given differing game histories and playing environments. We find that Glicko and TrueSkill benefit greatly from our approaches (TeamSkill-AllK-EV in particular), significantly boosting prediction accuracy in close games and improving performance overall, while Elo performs better without them. We also find that the ways in which each rating system handles skill variance largely determines whether or not it will benefit from our techniques. |
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text |
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DELONG, Colin Pathak, Nishith Erickson, Kendrick Perrino, Eric SHIM, Kyong Jin Srivastava, Jaideep |
author_facet |
DELONG, Colin Pathak, Nishith Erickson, Kendrick Perrino, Eric SHIM, Kyong Jin Srivastava, Jaideep |
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DELONG, Colin |
title |
TeamSkill: Modeling Team Chemistry in Online Multi-Player Games |
title_short |
TeamSkill: Modeling Team Chemistry in Online Multi-Player Games |
title_full |
TeamSkill: Modeling Team Chemistry in Online Multi-Player Games |
title_fullStr |
TeamSkill: Modeling Team Chemistry in Online Multi-Player Games |
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TeamSkill: Modeling Team Chemistry in Online Multi-Player Games |
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teamskill: modeling team chemistry in online multi-player games |
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Institutional Knowledge at Singapore Management University |
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2011 |
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https://ink.library.smu.edu.sg/sis_research/1492 http://dx.doi.org/10.1007/978-3-642-20847-8_43 |
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