Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs)
This paper examines online player performance in EverQuest II, a popular massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment. The study uses the game's player performance data to devise performance metrics for online players. We report three major find...
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sg-smu-ink.sis_research-25002018-08-16T06:31:24Z Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs) SHIM, Kyong Jin AHMAD, Muhammad Aurangzeb PATHAK, Nishith SRIVASTAVA, Jaideep This paper examines online player performance in EverQuest II, a popular massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment. The study uses the game's player performance data to devise performance metrics for online players. We report three major findings. First, we show that the game's point-scaling system overestimates performances of lower level players and underestimates performances of higher level players. We present a novel point-scaling system based on the game's player performance data that addresses the underestimation and overestimation problems. Second, we present a highly accurate predictive model for player performance as a function of past behavior. Third, we show that playing in groups impacts individual performance and that player-level characteristics alone are insufficient in explaining an individual's performance, which calls for a different set of performance metrics methods. 2009-08-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/1501 info:doi/10.1109/CSE.2009.452 https://ink.library.smu.edu.sg/context/sis_research/article/2500/viewcontent/3823f199.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Databases and Information Systems Numerical Analysis and Scientific Computing |
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Databases and Information Systems Numerical Analysis and Scientific Computing SHIM, Kyong Jin AHMAD, Muhammad Aurangzeb PATHAK, Nishith SRIVASTAVA, Jaideep Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs) |
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This paper examines online player performance in EverQuest II, a popular massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment. The study uses the game's player performance data to devise performance metrics for online players. We report three major findings. First, we show that the game's point-scaling system overestimates performances of lower level players and underestimates performances of higher level players. We present a novel point-scaling system based on the game's player performance data that addresses the underestimation and overestimation problems. Second, we present a highly accurate predictive model for player performance as a function of past behavior. Third, we show that playing in groups impacts individual performance and that player-level characteristics alone are insufficient in explaining an individual's performance, which calls for a different set of performance metrics methods. |
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text |
author |
SHIM, Kyong Jin AHMAD, Muhammad Aurangzeb PATHAK, Nishith SRIVASTAVA, Jaideep |
author_facet |
SHIM, Kyong Jin AHMAD, Muhammad Aurangzeb PATHAK, Nishith SRIVASTAVA, Jaideep |
author_sort |
SHIM, Kyong Jin |
title |
Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs) |
title_short |
Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs) |
title_full |
Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs) |
title_fullStr |
Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs) |
title_full_unstemmed |
Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs) |
title_sort |
inferring player rating from performance data in massively multiplayer online role-playing games (mmorpgs) |
publisher |
Institutional Knowledge at Singapore Management University |
publishDate |
2009 |
url |
https://ink.library.smu.edu.sg/sis_research/1501 https://ink.library.smu.edu.sg/context/sis_research/article/2500/viewcontent/3823f199.pdf |
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