Behavioral Profiles of Character Types in EverQuest II
This study examines behavioral profiles of different character types in EverQuest II, a popular massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment. The study uses the game's player activity data to construct behavioral profiles of online game players...
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2010
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sg-smu-ink.sis_research-25052012-06-22T03:26:14Z Behavioral Profiles of Character Types in EverQuest II SHIM, Kyong Jin SRIVASTAVA, J. This study examines behavioral profiles of different character types in EverQuest II, a popular massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment. The study uses the game's player activity data to construct behavioral profiles of online game players for the applications of normal behavior recognition and anomaly detection. The behavioral profiles give insight into not only what players do in the game to level up but also how they perform on different types of task and how they work with other players. The behavioral profiles this study reports provide insight into online game player behavior, and it provides information useful for choosing a character type suitable for one's objectives in playing the game. In this study, we develop a framework for automatic behavior profiling. The proposed framework consists of the following key components; 1) segmentation analysis of historical player behaviors, 2) behavior profiling of input users (new players whose behaviors we want to label, and 3) recommendation of tasks based on input users' objectives 2010-08-01T07:00:00Z text https://ink.library.smu.edu.sg/sis_research/1506 info:doi/10.1109/ITW.2010.5593356 http://dx.doi.org/10.1109/ITW.2010.5593356 Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Databases and Information Systems Numerical Analysis and Scientific Computing |
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Databases and Information Systems Numerical Analysis and Scientific Computing SHIM, Kyong Jin SRIVASTAVA, J. Behavioral Profiles of Character Types in EverQuest II |
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This study examines behavioral profiles of different character types in EverQuest II, a popular massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment. The study uses the game's player activity data to construct behavioral profiles of online game players for the applications of normal behavior recognition and anomaly detection. The behavioral profiles give insight into not only what players do in the game to level up but also how they perform on different types of task and how they work with other players. The behavioral profiles this study reports provide insight into online game player behavior, and it provides information useful for choosing a character type suitable for one's objectives in playing the game. In this study, we develop a framework for automatic behavior profiling. The proposed framework consists of the following key components; 1) segmentation analysis of historical player behaviors, 2) behavior profiling of input users (new players whose behaviors we want to label, and 3) recommendation of tasks based on input users' objectives |
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text |
author |
SHIM, Kyong Jin SRIVASTAVA, J. |
author_facet |
SHIM, Kyong Jin SRIVASTAVA, J. |
author_sort |
SHIM, Kyong Jin |
title |
Behavioral Profiles of Character Types in EverQuest II |
title_short |
Behavioral Profiles of Character Types in EverQuest II |
title_full |
Behavioral Profiles of Character Types in EverQuest II |
title_fullStr |
Behavioral Profiles of Character Types in EverQuest II |
title_full_unstemmed |
Behavioral Profiles of Character Types in EverQuest II |
title_sort |
behavioral profiles of character types in everquest ii |
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Institutional Knowledge at Singapore Management University |
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2010 |
url |
https://ink.library.smu.edu.sg/sis_research/1506 http://dx.doi.org/10.1109/ITW.2010.5593356 |
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1770571212162859008 |