Team Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs)

In this study, we propose a comprehensive performance management tool for measuring and reporting operational activities of teams. This study uses performance data of game players and teams in EverQuest II, a popular MMORPG developed by Sony Online Entertainment, to build performance prediction mode...

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Main Authors: SHIM, Kyong Jin, SRIVASTAVA, Jaideep
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Language:English
Published: Institutional Knowledge at Singapore Management University 2010
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Online Access:https://ink.library.smu.edu.sg/sis_research/1510
https://ink.library.smu.edu.sg/context/sis_research/article/2509/viewcontent/Team_perf_MMORPG_pv_2010.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-25092022-06-28T09:31:17Z Team Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs) SHIM, Kyong Jin SRIVASTAVA, Jaideep In this study, we propose a comprehensive performance management tool for measuring and reporting operational activities of teams. This study uses performance data of game players and teams in EverQuest II, a popular MMORPG developed by Sony Online Entertainment, to build performance prediction models for task performing teams. The prediction models provide a projection of task performing team's future performance based on the past performance patterns of participating players on the team as well as team characteristics. While the existing game system lacks the ability to predict team-level performance, the prediction models proposed in this study are expected to be a useful addition with potential applications in player and team recommendations. First, we present player and team performance metrics that can be generalized to all types of games with the concept of point gain, leveling up, and session or completion time. Second, we show that larger or more advanced teams do not necessarily achieve higher team performance than smaller or less advanced teams. Third, we present novel team performance prediction methods based on the past performance patterns of participating players and team characteristics. 2010-08-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/1510 info:doi/10.1109/SocialCom.2010.27 https://ink.library.smu.edu.sg/context/sis_research/article/2509/viewcontent/Team_perf_MMORPG_pv_2010.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Databases and Information Systems Numerical Analysis and Scientific Computing
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Databases and Information Systems
Numerical Analysis and Scientific Computing
spellingShingle Databases and Information Systems
Numerical Analysis and Scientific Computing
SHIM, Kyong Jin
SRIVASTAVA, Jaideep
Team Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs)
description In this study, we propose a comprehensive performance management tool for measuring and reporting operational activities of teams. This study uses performance data of game players and teams in EverQuest II, a popular MMORPG developed by Sony Online Entertainment, to build performance prediction models for task performing teams. The prediction models provide a projection of task performing team's future performance based on the past performance patterns of participating players on the team as well as team characteristics. While the existing game system lacks the ability to predict team-level performance, the prediction models proposed in this study are expected to be a useful addition with potential applications in player and team recommendations. First, we present player and team performance metrics that can be generalized to all types of games with the concept of point gain, leveling up, and session or completion time. Second, we show that larger or more advanced teams do not necessarily achieve higher team performance than smaller or less advanced teams. Third, we present novel team performance prediction methods based on the past performance patterns of participating players and team characteristics.
format text
author SHIM, Kyong Jin
SRIVASTAVA, Jaideep
author_facet SHIM, Kyong Jin
SRIVASTAVA, Jaideep
author_sort SHIM, Kyong Jin
title Team Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs)
title_short Team Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs)
title_full Team Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs)
title_fullStr Team Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs)
title_full_unstemmed Team Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs)
title_sort team performance prediction in massively multiplayer online role-playing games (mmorpgs)
publisher Institutional Knowledge at Singapore Management University
publishDate 2010
url https://ink.library.smu.edu.sg/sis_research/1510
https://ink.library.smu.edu.sg/context/sis_research/article/2509/viewcontent/Team_perf_MMORPG_pv_2010.pdf
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