Player and Team Performance in EverQuest II and Halo 3

The market for video games has skyrocketed over the past decade. In the United States alone, the video game industry in 2009 generated almost US$20 billion in sales. Furthermore, according to Lenhart et al. (2008), an estimated 97% of the teenage population and 53% of the adult population are regula...

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Bibliographic Details
Main Authors: SHIM, Kyong Jin, Damania, S., Delong, C., Srivastava, J.
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2011
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Online Access:https://ink.library.smu.edu.sg/sis_research/1519
http://dx.doi.org/10.1109/MPOT.2011.941083
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Institution: Singapore Management University
Language: English

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