On finding the point where there is no return: Turning point mining on game data

Gaming expertise is usually accumulated through playing or watching many game instances, and identifying critical moments in these game instances called turning points. Turning point rules (shorten as TPRs) are game patterns that almost always lead to some irreversible outcomes. In this paper, we fo...

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Main Authors: GONG, Wei, LIM, Ee Peng, ZHU, Feida, PALAKORN, Achananuparp, LO, David
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Language:English
Published: Institutional Knowledge at Singapore Management University 2014
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Online Access:https://ink.library.smu.edu.sg/sis_research/1978
https://ink.library.smu.edu.sg/context/sis_research/article/2977/viewcontent/SDM_14_ZhuFD.pdf
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spelling sg-smu-ink.sis_research-29772019-06-26T09:52:37Z On finding the point where there is no return: Turning point mining on game data GONG, Wei LIM, Ee Peng ZHU, Feida PALAKORN, Achananuparp LO, David Gaming expertise is usually accumulated through playing or watching many game instances, and identifying critical moments in these game instances called turning points. Turning point rules (shorten as TPRs) are game patterns that almost always lead to some irreversible outcomes. In this paper, we formulate the notion of irreversible outcome property which can be combined with pattern mining so as to automatically extract TPRs from any given game datasets. We specifically extend the well-known PrefixSpan sequence mining algorithm by incorporating the irreversible outcome property. To show the usefulness of TPRs, we apply them to Tetris, a popular game. We mine TPRs from Tetris games and generate challenging game sequences so as to help training an intelligent Tetris algorithm. Our experiment results show that 1) TPRs can be found from historical game data automatically with reasonable scalability, 2) our TPRs are able to help Tetris algorithm perform better when it is trained with challenging game sequences. 2014-04-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/1978 info:doi/10.1137/1.9781611973440.109 https://ink.library.smu.edu.sg/context/sis_research/article/2977/viewcontent/SDM_14_ZhuFD.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Algorithms Data mining Critical moment Pattern mining Prefix spans Sequence mining Tetris game Turning points Computer Sciences Databases and Information Systems Numerical Analysis and Scientific Computing
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Algorithms
Data mining
Critical moment
Pattern mining
Prefix spans
Sequence mining
Tetris game
Turning points
Computer Sciences
Databases and Information Systems
Numerical Analysis and Scientific Computing
spellingShingle Algorithms
Data mining
Critical moment
Pattern mining
Prefix spans
Sequence mining
Tetris game
Turning points
Computer Sciences
Databases and Information Systems
Numerical Analysis and Scientific Computing
GONG, Wei
LIM, Ee Peng
ZHU, Feida
PALAKORN, Achananuparp
LO, David
On finding the point where there is no return: Turning point mining on game data
description Gaming expertise is usually accumulated through playing or watching many game instances, and identifying critical moments in these game instances called turning points. Turning point rules (shorten as TPRs) are game patterns that almost always lead to some irreversible outcomes. In this paper, we formulate the notion of irreversible outcome property which can be combined with pattern mining so as to automatically extract TPRs from any given game datasets. We specifically extend the well-known PrefixSpan sequence mining algorithm by incorporating the irreversible outcome property. To show the usefulness of TPRs, we apply them to Tetris, a popular game. We mine TPRs from Tetris games and generate challenging game sequences so as to help training an intelligent Tetris algorithm. Our experiment results show that 1) TPRs can be found from historical game data automatically with reasonable scalability, 2) our TPRs are able to help Tetris algorithm perform better when it is trained with challenging game sequences.
format text
author GONG, Wei
LIM, Ee Peng
ZHU, Feida
PALAKORN, Achananuparp
LO, David
author_facet GONG, Wei
LIM, Ee Peng
ZHU, Feida
PALAKORN, Achananuparp
LO, David
author_sort GONG, Wei
title On finding the point where there is no return: Turning point mining on game data
title_short On finding the point where there is no return: Turning point mining on game data
title_full On finding the point where there is no return: Turning point mining on game data
title_fullStr On finding the point where there is no return: Turning point mining on game data
title_full_unstemmed On finding the point where there is no return: Turning point mining on game data
title_sort on finding the point where there is no return: turning point mining on game data
publisher Institutional Knowledge at Singapore Management University
publishDate 2014
url https://ink.library.smu.edu.sg/sis_research/1978
https://ink.library.smu.edu.sg/context/sis_research/article/2977/viewcontent/SDM_14_ZhuFD.pdf
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