Toward a Mobile Platform for Pervasive Games

Emerging pervasive games will be immersed into real-life situations and leverage new types of contextual interactions therein. For instance, a player’s punching gesture, running activity, and fast heart rate conditions can be used as the game inputs. Although the contextual interaction is the core b...

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Main Authors: HWANG, Inseok, LEE, Youngki, PARK, Taiwoo, SONG, Junehwa
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Language:English
Published: Institutional Knowledge at Singapore Management University 2012
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Online Access:https://ink.library.smu.edu.sg/sis_research/2077
https://ink.library.smu.edu.sg/context/sis_research/article/3076/viewcontent/p19_hwang.pdf
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spelling sg-smu-ink.sis_research-30762014-04-03T08:21:47Z Toward a Mobile Platform for Pervasive Games HWANG, Inseok LEE, Youngki PARK, Taiwoo SONG, Junehwa Emerging pervasive games will be immersed into real-life situations and leverage new types of contextual interactions therein. For instance, a player’s punching gesture, running activity, and fast heart rate conditions can be used as the game inputs. Although the contextual interaction is the core building blocks of pervasive games, individual game developers hardly utilize a rich set of interactions within a game play. Most challenging, it is significantly difficult for developers to expect dynamic availability of input devices in real life, and adapt to the situation without system-level support. Also, it is challenging to coordinate its resource use with other gaming logics or applications. To address such challenges, we propose Player Space Director (PSD), a novel mobile platform for pervasive games. PSD facilitates the game developers to incorporate diverse contextual interactions in their game without considering complications in player’s real-life situations, e.g., heterogeneity, dynamics or resource scarcity of input devices. We implemented the PSD prototype on mobile devices, diverse set of sensors, and actuators. On top of PSD, we developed three exploratory applications, ULifeAvatar, Swan Boat, U-Theater, and showed the effectiveness of PSD through extensive deployment of those games. 2012-08-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/2077 info:doi/10.1145/2342480.2342486 https://ink.library.smu.edu.sg/context/sis_research/article/3076/viewcontent/p19_hwang.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Pervasive Game Platform Mobile Software Engineering
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Pervasive Game
Platform
Mobile
Software Engineering
spellingShingle Pervasive Game
Platform
Mobile
Software Engineering
HWANG, Inseok
LEE, Youngki
PARK, Taiwoo
SONG, Junehwa
Toward a Mobile Platform for Pervasive Games
description Emerging pervasive games will be immersed into real-life situations and leverage new types of contextual interactions therein. For instance, a player’s punching gesture, running activity, and fast heart rate conditions can be used as the game inputs. Although the contextual interaction is the core building blocks of pervasive games, individual game developers hardly utilize a rich set of interactions within a game play. Most challenging, it is significantly difficult for developers to expect dynamic availability of input devices in real life, and adapt to the situation without system-level support. Also, it is challenging to coordinate its resource use with other gaming logics or applications. To address such challenges, we propose Player Space Director (PSD), a novel mobile platform for pervasive games. PSD facilitates the game developers to incorporate diverse contextual interactions in their game without considering complications in player’s real-life situations, e.g., heterogeneity, dynamics or resource scarcity of input devices. We implemented the PSD prototype on mobile devices, diverse set of sensors, and actuators. On top of PSD, we developed three exploratory applications, ULifeAvatar, Swan Boat, U-Theater, and showed the effectiveness of PSD through extensive deployment of those games.
format text
author HWANG, Inseok
LEE, Youngki
PARK, Taiwoo
SONG, Junehwa
author_facet HWANG, Inseok
LEE, Youngki
PARK, Taiwoo
SONG, Junehwa
author_sort HWANG, Inseok
title Toward a Mobile Platform for Pervasive Games
title_short Toward a Mobile Platform for Pervasive Games
title_full Toward a Mobile Platform for Pervasive Games
title_fullStr Toward a Mobile Platform for Pervasive Games
title_full_unstemmed Toward a Mobile Platform for Pervasive Games
title_sort toward a mobile platform for pervasive games
publisher Institutional Knowledge at Singapore Management University
publishDate 2012
url https://ink.library.smu.edu.sg/sis_research/2077
https://ink.library.smu.edu.sg/context/sis_research/article/3076/viewcontent/p19_hwang.pdf
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