Measurement and Estimation of Network QoS among Peer Xbox 360 Game Players

The research community has proposed several techniques for estimating the quality of network paths in terms of delay and capacity. However, few techniques have been studied in the context of large deployed applications. Network gaming is an application that is extremely sensitive to network path qua...

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Main Authors: LEE, Youngki, Agarwal, Sharad, Butcher, Chris, Padhye, Jitu
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2008
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Online Access:https://ink.library.smu.edu.sg/sis_research/2079
https://ink.library.smu.edu.sg/context/sis_research/article/3078/viewcontent/pam08.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-30782018-07-13T03:35:18Z Measurement and Estimation of Network QoS among Peer Xbox 360 Game Players LEE, Youngki Agarwal, Sharad Butcher, Chris Padhye, Jitu The research community has proposed several techniques for estimating the quality of network paths in terms of delay and capacity. However, few techniques have been studied in the context of large deployed applications. Network gaming is an application that is extremely sensitive to network path quality [1,2,3]. Yet, the quality of network paths among players of large, wide-area games and techniques for estimating it have not received much attention from the research community. 2008-04-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/2079 info:doi/10.1007/978-3-540-79232-1_5 https://ink.library.smu.edu.sg/context/sis_research/article/3078/viewcontent/pam08.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Software Engineering
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Software Engineering
spellingShingle Software Engineering
LEE, Youngki
Agarwal, Sharad
Butcher, Chris
Padhye, Jitu
Measurement and Estimation of Network QoS among Peer Xbox 360 Game Players
description The research community has proposed several techniques for estimating the quality of network paths in terms of delay and capacity. However, few techniques have been studied in the context of large deployed applications. Network gaming is an application that is extremely sensitive to network path quality [1,2,3]. Yet, the quality of network paths among players of large, wide-area games and techniques for estimating it have not received much attention from the research community.
format text
author LEE, Youngki
Agarwal, Sharad
Butcher, Chris
Padhye, Jitu
author_facet LEE, Youngki
Agarwal, Sharad
Butcher, Chris
Padhye, Jitu
author_sort LEE, Youngki
title Measurement and Estimation of Network QoS among Peer Xbox 360 Game Players
title_short Measurement and Estimation of Network QoS among Peer Xbox 360 Game Players
title_full Measurement and Estimation of Network QoS among Peer Xbox 360 Game Players
title_fullStr Measurement and Estimation of Network QoS among Peer Xbox 360 Game Players
title_full_unstemmed Measurement and Estimation of Network QoS among Peer Xbox 360 Game Players
title_sort measurement and estimation of network qos among peer xbox 360 game players
publisher Institutional Knowledge at Singapore Management University
publishDate 2008
url https://ink.library.smu.edu.sg/sis_research/2079
https://ink.library.smu.edu.sg/context/sis_research/article/3078/viewcontent/pam08.pdf
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