Player acceptance of Human Computation Games: An aesthetic perspective

Human computation games (HCGs) are applications that use games to harness human intelligence to perform computations that cannot be effectively done by software systems alone. Despite their increasing popularity, insufficient research has been conducted to examine the predictors of player acceptance...

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Main Authors: WANG, Xiaohui, GOH, Dion Hoe Lian, LIM, Ee Peng, VU, Adrian Wei Liang
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2014
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Online Access:https://ink.library.smu.edu.sg/sis_research/2608
https://ink.library.smu.edu.sg/context/sis_research/article/3608/viewcontent/Wang2014_Chapter_PlayerAcceptanceOfHumanComputa.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-36082018-06-25T04:13:42Z Player acceptance of Human Computation Games: An aesthetic perspective WANG, Xiaohui GOH, Dion Hoe Lian LIM, Ee Peng VU, Adrian Wei Liang Human computation games (HCGs) are applications that use games to harness human intelligence to perform computations that cannot be effectively done by software systems alone. Despite their increasing popularity, insufficient research has been conducted to examine the predictors of player acceptance for HCGs. In particular, prior work underlined the important role of game enjoyment in predicting acceptance of entertainment technology without specifying its driving factors. This study views game enjoyment through a taxonomy of aesthetic experiences and examines the effect of aesthetic experience, usability and information quality on player acceptance of HCGs. Results showed that aesthetic experience and usability were important contributors of player acceptance. Implications of our study are discussed. 2014-11-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/2608 info:doi/10.1007/978-3-319-12823-8_24 https://ink.library.smu.edu.sg/context/sis_research/article/3608/viewcontent/Wang2014_Chapter_PlayerAcceptanceOfHumanComputa.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Human computation games Aesthetic experience Usability Information quality Acceptance Computer Sciences Databases and Information Systems
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Human computation games
Aesthetic experience
Usability
Information quality
Acceptance
Computer Sciences
Databases and Information Systems
spellingShingle Human computation games
Aesthetic experience
Usability
Information quality
Acceptance
Computer Sciences
Databases and Information Systems
WANG, Xiaohui
GOH, Dion Hoe Lian
LIM, Ee Peng
VU, Adrian Wei Liang
Player acceptance of Human Computation Games: An aesthetic perspective
description Human computation games (HCGs) are applications that use games to harness human intelligence to perform computations that cannot be effectively done by software systems alone. Despite their increasing popularity, insufficient research has been conducted to examine the predictors of player acceptance for HCGs. In particular, prior work underlined the important role of game enjoyment in predicting acceptance of entertainment technology without specifying its driving factors. This study views game enjoyment through a taxonomy of aesthetic experiences and examines the effect of aesthetic experience, usability and information quality on player acceptance of HCGs. Results showed that aesthetic experience and usability were important contributors of player acceptance. Implications of our study are discussed.
format text
author WANG, Xiaohui
GOH, Dion Hoe Lian
LIM, Ee Peng
VU, Adrian Wei Liang
author_facet WANG, Xiaohui
GOH, Dion Hoe Lian
LIM, Ee Peng
VU, Adrian Wei Liang
author_sort WANG, Xiaohui
title Player acceptance of Human Computation Games: An aesthetic perspective
title_short Player acceptance of Human Computation Games: An aesthetic perspective
title_full Player acceptance of Human Computation Games: An aesthetic perspective
title_fullStr Player acceptance of Human Computation Games: An aesthetic perspective
title_full_unstemmed Player acceptance of Human Computation Games: An aesthetic perspective
title_sort player acceptance of human computation games: an aesthetic perspective
publisher Institutional Knowledge at Singapore Management University
publishDate 2014
url https://ink.library.smu.edu.sg/sis_research/2608
https://ink.library.smu.edu.sg/context/sis_research/article/3608/viewcontent/Wang2014_Chapter_PlayerAcceptanceOfHumanComputa.pdf
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