Player acceptance of Human Computation Games: An aesthetic perspective
Human computation games (HCGs) are applications that use games to harness human intelligence to perform computations that cannot be effectively done by software systems alone. Despite their increasing popularity, insufficient research has been conducted to examine the predictors of player acceptance...
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2014
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sg-smu-ink.sis_research-36082018-06-25T04:13:42Z Player acceptance of Human Computation Games: An aesthetic perspective WANG, Xiaohui GOH, Dion Hoe Lian LIM, Ee Peng VU, Adrian Wei Liang Human computation games (HCGs) are applications that use games to harness human intelligence to perform computations that cannot be effectively done by software systems alone. Despite their increasing popularity, insufficient research has been conducted to examine the predictors of player acceptance for HCGs. In particular, prior work underlined the important role of game enjoyment in predicting acceptance of entertainment technology without specifying its driving factors. This study views game enjoyment through a taxonomy of aesthetic experiences and examines the effect of aesthetic experience, usability and information quality on player acceptance of HCGs. Results showed that aesthetic experience and usability were important contributors of player acceptance. Implications of our study are discussed. 2014-11-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/2608 info:doi/10.1007/978-3-319-12823-8_24 https://ink.library.smu.edu.sg/context/sis_research/article/3608/viewcontent/Wang2014_Chapter_PlayerAcceptanceOfHumanComputa.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Human computation games Aesthetic experience Usability Information quality Acceptance Computer Sciences Databases and Information Systems |
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Human computation games Aesthetic experience Usability Information quality Acceptance Computer Sciences Databases and Information Systems WANG, Xiaohui GOH, Dion Hoe Lian LIM, Ee Peng VU, Adrian Wei Liang Player acceptance of Human Computation Games: An aesthetic perspective |
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Human computation games (HCGs) are applications that use games to harness human intelligence to perform computations that cannot be effectively done by software systems alone. Despite their increasing popularity, insufficient research has been conducted to examine the predictors of player acceptance for HCGs. In particular, prior work underlined the important role of game enjoyment in predicting acceptance of entertainment technology without specifying its driving factors. This study views game enjoyment through a taxonomy of aesthetic experiences and examines the effect of aesthetic experience, usability and information quality on player acceptance of HCGs. Results showed that aesthetic experience and usability were important contributors of player acceptance. Implications of our study are discussed. |
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text |
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WANG, Xiaohui GOH, Dion Hoe Lian LIM, Ee Peng VU, Adrian Wei Liang |
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WANG, Xiaohui GOH, Dion Hoe Lian LIM, Ee Peng VU, Adrian Wei Liang |
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WANG, Xiaohui |
title |
Player acceptance of Human Computation Games: An aesthetic perspective |
title_short |
Player acceptance of Human Computation Games: An aesthetic perspective |
title_full |
Player acceptance of Human Computation Games: An aesthetic perspective |
title_fullStr |
Player acceptance of Human Computation Games: An aesthetic perspective |
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Player acceptance of Human Computation Games: An aesthetic perspective |
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player acceptance of human computation games: an aesthetic perspective |
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Institutional Knowledge at Singapore Management University |
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2014 |
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https://ink.library.smu.edu.sg/sis_research/2608 https://ink.library.smu.edu.sg/context/sis_research/article/3608/viewcontent/Wang2014_Chapter_PlayerAcceptanceOfHumanComputa.pdf |
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