Aesthetic Experience and Acceptance of Human Computation Games
Human computation games (HCGs) are applications that leverage games to solve computational problems that are out reach of the capacity of computers. Game aesthetics are critical for HCG acceptance, and the game elements should motivate users to contribute time and effort. In this paper, we examine t...
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sg-smu-ink.sis_research-41062018-06-13T05:51:15Z Aesthetic Experience and Acceptance of Human Computation Games WANG, Xiaohui GOH, Dion Hoe-Lian LIM, Ee-Peng VU, Adrian Wei Liang Human computation games (HCGs) are applications that leverage games to solve computational problems that are out reach of the capacity of computers. Game aesthetics are critical for HCG acceptance, and the game elements should motivate users to contribute time and effort. In this paper, we examine the effect of aesthetic experience on intention to use HCGs. A between-subjects experiment was conducted to compare a HCG and a human computation system (HCS). Results demonstrated that HCGs provided a greater sense of aesthetic experience and attracted more intentional usage than HCSs. Implications of this study are discussed. 2015-12-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/3106 info:doi/10.1007/978-3-319-27974-9_28 https://ink.library.smu.edu.sg/context/sis_research/article/4106/viewcontent/Aesthetic_Experience_and_Acceptance_of_Human_Computation_Games.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Human Computation Games Aesthetic experience Acceptance Computer Sciences Databases and Information Systems Graphics and Human Computer Interfaces |
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Human Computation Games Aesthetic experience Acceptance Computer Sciences Databases and Information Systems Graphics and Human Computer Interfaces WANG, Xiaohui GOH, Dion Hoe-Lian LIM, Ee-Peng VU, Adrian Wei Liang Aesthetic Experience and Acceptance of Human Computation Games |
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Human computation games (HCGs) are applications that leverage games to solve computational problems that are out reach of the capacity of computers. Game aesthetics are critical for HCG acceptance, and the game elements should motivate users to contribute time and effort. In this paper, we examine the effect of aesthetic experience on intention to use HCGs. A between-subjects experiment was conducted to compare a HCG and a human computation system (HCS). Results demonstrated that HCGs provided a greater sense of aesthetic experience and attracted more intentional usage than HCSs. Implications of this study are discussed. |
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text |
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WANG, Xiaohui GOH, Dion Hoe-Lian LIM, Ee-Peng VU, Adrian Wei Liang |
author_facet |
WANG, Xiaohui GOH, Dion Hoe-Lian LIM, Ee-Peng VU, Adrian Wei Liang |
author_sort |
WANG, Xiaohui |
title |
Aesthetic Experience and Acceptance of Human Computation Games |
title_short |
Aesthetic Experience and Acceptance of Human Computation Games |
title_full |
Aesthetic Experience and Acceptance of Human Computation Games |
title_fullStr |
Aesthetic Experience and Acceptance of Human Computation Games |
title_full_unstemmed |
Aesthetic Experience and Acceptance of Human Computation Games |
title_sort |
aesthetic experience and acceptance of human computation games |
publisher |
Institutional Knowledge at Singapore Management University |
publishDate |
2015 |
url |
https://ink.library.smu.edu.sg/sis_research/3106 https://ink.library.smu.edu.sg/context/sis_research/article/4106/viewcontent/Aesthetic_Experience_and_Acceptance_of_Human_Computation_Games.pdf |
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