Demo: Drumming application using commodity wearable devices

We aim to develop a drumming application in which individual can play drums using multiple wearable and mobile devices. Our vision is to tap out different rythms in the air using smart watches as a virtual drum stick and smart phone would act as a drum kit. Same user interface can be visualized in s...

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Main Authors: DWIVEDI, Bharat, MISRA, Archan, LEE, Youngki
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2016
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Online Access:https://ink.library.smu.edu.sg/sis_research/3277
https://ink.library.smu.edu.sg/context/sis_research/article/4279/viewcontent/9923527.pdf
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spelling sg-smu-ink.sis_research-42792016-11-09T07:24:55Z Demo: Drumming application using commodity wearable devices DWIVEDI, Bharat MISRA, Archan LEE, Youngki We aim to develop a drumming application in which individual can play drums using multiple wearable and mobile devices. Our vision is to tap out different rythms in the air using smart watches as a virtual drum stick and smart phone would act as a drum kit. Same user interface can be visualized in smart glasses. Here, our prime target is to use multiple commodity wearable devices (non-commodity i.e. Myo arm band) and smart phones for recognizing new (or same type of here) types of multi limb gestural context and building an adaptive application interface and allow such gesture recognition and interface to be easily integrated into a new multi device applications. We describe our initial exploration of our aim in multi wrist gesture recognition. We have designed and modified the traditional HMM [2] and discussed the problems faced in multi device interaction. We explore how same type of tapping gestures in drumming context gives the technical challenges and discuss the problems of developing the application and our research direction. The combined multi device ecosystem as a whole can enable not just a variety of new applications but also radically foster new forms of user interaction. 2016-06-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/3277 info:doi/10.1145/2938559.2938586 https://ink.library.smu.edu.sg/context/sis_research/article/4279/viewcontent/9923527.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University SmartPhone smart watch Hidden Markov Model (HMM) Computer Sciences Software Engineering
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic SmartPhone
smart watch
Hidden Markov Model (HMM)
Computer Sciences
Software Engineering
spellingShingle SmartPhone
smart watch
Hidden Markov Model (HMM)
Computer Sciences
Software Engineering
DWIVEDI, Bharat
MISRA, Archan
LEE, Youngki
Demo: Drumming application using commodity wearable devices
description We aim to develop a drumming application in which individual can play drums using multiple wearable and mobile devices. Our vision is to tap out different rythms in the air using smart watches as a virtual drum stick and smart phone would act as a drum kit. Same user interface can be visualized in smart glasses. Here, our prime target is to use multiple commodity wearable devices (non-commodity i.e. Myo arm band) and smart phones for recognizing new (or same type of here) types of multi limb gestural context and building an adaptive application interface and allow such gesture recognition and interface to be easily integrated into a new multi device applications. We describe our initial exploration of our aim in multi wrist gesture recognition. We have designed and modified the traditional HMM [2] and discussed the problems faced in multi device interaction. We explore how same type of tapping gestures in drumming context gives the technical challenges and discuss the problems of developing the application and our research direction. The combined multi device ecosystem as a whole can enable not just a variety of new applications but also radically foster new forms of user interaction.
format text
author DWIVEDI, Bharat
MISRA, Archan
LEE, Youngki
author_facet DWIVEDI, Bharat
MISRA, Archan
LEE, Youngki
author_sort DWIVEDI, Bharat
title Demo: Drumming application using commodity wearable devices
title_short Demo: Drumming application using commodity wearable devices
title_full Demo: Drumming application using commodity wearable devices
title_fullStr Demo: Drumming application using commodity wearable devices
title_full_unstemmed Demo: Drumming application using commodity wearable devices
title_sort demo: drumming application using commodity wearable devices
publisher Institutional Knowledge at Singapore Management University
publishDate 2016
url https://ink.library.smu.edu.sg/sis_research/3277
https://ink.library.smu.edu.sg/context/sis_research/article/4279/viewcontent/9923527.pdf
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