MAGI: Enabling multi-device gestural applications
We describe our vision of a multiple mobile or wearable device environment and share our initial exploration of our vision in multi-wrist gesture recognition. We explore how multi-device input and output might look, giving four scenarios of everyday multi-device use that show the technical challenge...
Saved in:
Main Authors: | , , , , |
---|---|
Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2016
|
Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/sis_research/3287 https://ink.library.smu.edu.sg/context/sis_research/article/4289/viewcontent/MAGI.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Singapore Management University |
Language: | English |
id |
sg-smu-ink.sis_research-4289 |
---|---|
record_format |
dspace |
spelling |
sg-smu-ink.sis_research-42892018-03-08T01:04:34Z MAGI: Enabling multi-device gestural applications TRAN HUY VU, CHOO TSU WEI, KENNY, LEE, Youngki DAVIS, Richard Christopher MISRA, Archan We describe our vision of a multiple mobile or wearable device environment and share our initial exploration of our vision in multi-wrist gesture recognition. We explore how multi-device input and output might look, giving four scenarios of everyday multi-device use that show the technical challenges that need to be addressed. We describe our system which allows for recognition to be distributed between multiple devices, fusing recognition streams on a resource-rich device (e.g., mobile phone). An Interactor layer recognises common gestures from the fusion engine, and provides abstract input streams (e.g., scrolling and zooming) to user interface components called Midgets. These take advantage of multi-device input and output, and are designed to simplify the process of implementing multi-device gestural applications. Our initial exploration of multi-device gestures led us to design a modified pipelined HMM with early elimination of candidate gestures that can recognize gestures in almost 0.2 milliseconds and scales well to large numbers of gestures. Finally, we discuss the open problems in multi-device interaction and our research directions. 2016-03-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/3287 info:doi/10.1109/PERCOMW.2016.7457168 https://ink.library.smu.edu.sg/context/sis_research/article/4289/viewcontent/MAGI.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Cellular telephone systems Ubiquitous computing User interfaces Multiple devices Resource-rich devices Wearable devices Gesture recognition Computer Sciences Software Engineering |
institution |
Singapore Management University |
building |
SMU Libraries |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
SMU Libraries |
collection |
InK@SMU |
language |
English |
topic |
Cellular telephone systems Ubiquitous computing User interfaces Multiple devices Resource-rich devices Wearable devices Gesture recognition Computer Sciences Software Engineering |
spellingShingle |
Cellular telephone systems Ubiquitous computing User interfaces Multiple devices Resource-rich devices Wearable devices Gesture recognition Computer Sciences Software Engineering TRAN HUY VU, CHOO TSU WEI, KENNY, LEE, Youngki DAVIS, Richard Christopher MISRA, Archan MAGI: Enabling multi-device gestural applications |
description |
We describe our vision of a multiple mobile or wearable device environment and share our initial exploration of our vision in multi-wrist gesture recognition. We explore how multi-device input and output might look, giving four scenarios of everyday multi-device use that show the technical challenges that need to be addressed. We describe our system which allows for recognition to be distributed between multiple devices, fusing recognition streams on a resource-rich device (e.g., mobile phone). An Interactor layer recognises common gestures from the fusion engine, and provides abstract input streams (e.g., scrolling and zooming) to user interface components called Midgets. These take advantage of multi-device input and output, and are designed to simplify the process of implementing multi-device gestural applications. Our initial exploration of multi-device gestures led us to design a modified pipelined HMM with early elimination of candidate gestures that can recognize gestures in almost 0.2 milliseconds and scales well to large numbers of gestures. Finally, we discuss the open problems in multi-device interaction and our research directions. |
format |
text |
author |
TRAN HUY VU, CHOO TSU WEI, KENNY, LEE, Youngki DAVIS, Richard Christopher MISRA, Archan |
author_facet |
TRAN HUY VU, CHOO TSU WEI, KENNY, LEE, Youngki DAVIS, Richard Christopher MISRA, Archan |
author_sort |
TRAN HUY VU, |
title |
MAGI: Enabling multi-device gestural applications |
title_short |
MAGI: Enabling multi-device gestural applications |
title_full |
MAGI: Enabling multi-device gestural applications |
title_fullStr |
MAGI: Enabling multi-device gestural applications |
title_full_unstemmed |
MAGI: Enabling multi-device gestural applications |
title_sort |
magi: enabling multi-device gestural applications |
publisher |
Institutional Knowledge at Singapore Management University |
publishDate |
2016 |
url |
https://ink.library.smu.edu.sg/sis_research/3287 https://ink.library.smu.edu.sg/context/sis_research/article/4289/viewcontent/MAGI.pdf |
_version_ |
1770573075116457984 |