Examining the effectiveness of gamification in human computation

Within the human computation paradigm, gamification is increasingly gaining interest. This is because an enjoyable experience generated by game features can be a powerful approach to attract participants. Although potentially useful, little research has been conducted into understanding the effectiv...

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Main Authors: WANG, Xiaohui, GOH, Dion Hoe-Lian, LIM, Ee peng, VU, Adrian Wei Liang, CHUA, Alton Yeow Kuan
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Language:English
Published: Institutional Knowledge at Singapore Management University 2017
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Online Access:https://ink.library.smu.edu.sg/sis_research/3807
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-48092018-06-21T05:06:06Z Examining the effectiveness of gamification in human computation WANG, Xiaohui GOH, Dion Hoe-Lian LIM, Ee peng VU, Adrian Wei Liang CHUA, Alton Yeow Kuan Within the human computation paradigm, gamification is increasingly gaining interest. This is because an enjoyable experience generated by game features can be a powerful approach to attract participants. Although potentially useful, little research has been conducted into understanding the effectiveness of gamification in human computation. In this experimental study, we operationalized effectiveness as perceived engagement and user acceptance and examined it by comparing the performance of a gamified human computation system against a non-gamified version. We also investigate the determinants of acceptance and how their effects differ between these two systems. Analysis of our data found that participants experienced more engagement and showed higher behavioral intentions toward the gamified system. Moreover, perceived output quality and perceived engagement were significant determinants of acceptance of the gamified system. In contrast, determinants for acceptance of the non-gamified system were perceived output quality and perceived usability. 2017-01-01T08:00:00Z text https://ink.library.smu.edu.sg/sis_research/3807 info:doi/10.1080/10447318.2017.1287458 Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Behavioral intention Gamification Human computation Output quality Perceived usability User acceptance Computer Engineering Databases and Information Systems
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Behavioral intention
Gamification
Human computation
Output quality
Perceived usability
User acceptance
Computer Engineering
Databases and Information Systems
spellingShingle Behavioral intention
Gamification
Human computation
Output quality
Perceived usability
User acceptance
Computer Engineering
Databases and Information Systems
WANG, Xiaohui
GOH, Dion Hoe-Lian
LIM, Ee peng
VU, Adrian Wei Liang
CHUA, Alton Yeow Kuan
Examining the effectiveness of gamification in human computation
description Within the human computation paradigm, gamification is increasingly gaining interest. This is because an enjoyable experience generated by game features can be a powerful approach to attract participants. Although potentially useful, little research has been conducted into understanding the effectiveness of gamification in human computation. In this experimental study, we operationalized effectiveness as perceived engagement and user acceptance and examined it by comparing the performance of a gamified human computation system against a non-gamified version. We also investigate the determinants of acceptance and how their effects differ between these two systems. Analysis of our data found that participants experienced more engagement and showed higher behavioral intentions toward the gamified system. Moreover, perceived output quality and perceived engagement were significant determinants of acceptance of the gamified system. In contrast, determinants for acceptance of the non-gamified system were perceived output quality and perceived usability.
format text
author WANG, Xiaohui
GOH, Dion Hoe-Lian
LIM, Ee peng
VU, Adrian Wei Liang
CHUA, Alton Yeow Kuan
author_facet WANG, Xiaohui
GOH, Dion Hoe-Lian
LIM, Ee peng
VU, Adrian Wei Liang
CHUA, Alton Yeow Kuan
author_sort WANG, Xiaohui
title Examining the effectiveness of gamification in human computation
title_short Examining the effectiveness of gamification in human computation
title_full Examining the effectiveness of gamification in human computation
title_fullStr Examining the effectiveness of gamification in human computation
title_full_unstemmed Examining the effectiveness of gamification in human computation
title_sort examining the effectiveness of gamification in human computation
publisher Institutional Knowledge at Singapore Management University
publishDate 2017
url https://ink.library.smu.edu.sg/sis_research/3807
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