Empath-D: VR-based empathetic app design for accessibility

With app-based interaction increasingly permeating all aspects of daily living, it is essential to ensure that apps are designed to be inclusive and are usable by a wider audience such as the elderly, with various impairments (e.g., visual, audio and motor). We propose Empath-D, a system that foster...

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Main Authors: KIM, Wonjung, CHOO, Kenny Tsu Wei, LEE, Youngki, MISRA, Archan, BALAN, Rajesh Krishna
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Language:English
Published: Institutional Knowledge at Singapore Management University 2018
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Online Access:https://ink.library.smu.edu.sg/sis_research/4055
https://ink.library.smu.edu.sg/context/sis_research/article/5058/viewcontent/mobisys18_10_kim.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-50582020-04-01T08:18:02Z Empath-D: VR-based empathetic app design for accessibility KIM, Wonjung CHOO, Kenny Tsu Wei LEE, Youngki MISRA, Archan BALAN, Rajesh Krishna With app-based interaction increasingly permeating all aspects of daily living, it is essential to ensure that apps are designed to be inclusive and are usable by a wider audience such as the elderly, with various impairments (e.g., visual, audio and motor). We propose Empath-D, a system that fosters empathetic design, by allowing app designers, in-situ, to rapidly evaluate the usability of their apps, from the perspective of impaired users. To provide a truly authentic experience, Empath-D carefully orchestrates the interaction between a smartphone and a VR device, allowing the user to experience simulated impairments in a virtual world while interacting naturally with the app, using a real smartphone. By carefully orchestrating the VR-smartphone interaction, Empath-D tackles challenges such as preserving low-latency app interaction, accurate visualization of hand movement and low-overhead perturbation of I/O streams. Experimental results show that user interaction with Empath-D is comparable (both in accuracy and user perception) to real-world app usage, and that it can simulate impairment effects as effectively as a custom hardware simulator. 2018-06-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/4055 info:doi/10.1145/3210240.3210331 https://ink.library.smu.edu.sg/context/sis_research/article/5058/viewcontent/mobisys18_10_kim.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University empathetic design accessibility mobile design virtual reality multidevice distributed user interfaces Hardware Systems Software Engineering
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic empathetic design
accessibility
mobile design
virtual reality
multidevice
distributed user interfaces
Hardware Systems
Software Engineering
spellingShingle empathetic design
accessibility
mobile design
virtual reality
multidevice
distributed user interfaces
Hardware Systems
Software Engineering
KIM, Wonjung
CHOO, Kenny Tsu Wei
LEE, Youngki
MISRA, Archan
BALAN, Rajesh Krishna
Empath-D: VR-based empathetic app design for accessibility
description With app-based interaction increasingly permeating all aspects of daily living, it is essential to ensure that apps are designed to be inclusive and are usable by a wider audience such as the elderly, with various impairments (e.g., visual, audio and motor). We propose Empath-D, a system that fosters empathetic design, by allowing app designers, in-situ, to rapidly evaluate the usability of their apps, from the perspective of impaired users. To provide a truly authentic experience, Empath-D carefully orchestrates the interaction between a smartphone and a VR device, allowing the user to experience simulated impairments in a virtual world while interacting naturally with the app, using a real smartphone. By carefully orchestrating the VR-smartphone interaction, Empath-D tackles challenges such as preserving low-latency app interaction, accurate visualization of hand movement and low-overhead perturbation of I/O streams. Experimental results show that user interaction with Empath-D is comparable (both in accuracy and user perception) to real-world app usage, and that it can simulate impairment effects as effectively as a custom hardware simulator.
format text
author KIM, Wonjung
CHOO, Kenny Tsu Wei
LEE, Youngki
MISRA, Archan
BALAN, Rajesh Krishna
author_facet KIM, Wonjung
CHOO, Kenny Tsu Wei
LEE, Youngki
MISRA, Archan
BALAN, Rajesh Krishna
author_sort KIM, Wonjung
title Empath-D: VR-based empathetic app design for accessibility
title_short Empath-D: VR-based empathetic app design for accessibility
title_full Empath-D: VR-based empathetic app design for accessibility
title_fullStr Empath-D: VR-based empathetic app design for accessibility
title_full_unstemmed Empath-D: VR-based empathetic app design for accessibility
title_sort empath-d: vr-based empathetic app design for accessibility
publisher Institutional Knowledge at Singapore Management University
publishDate 2018
url https://ink.library.smu.edu.sg/sis_research/4055
https://ink.library.smu.edu.sg/context/sis_research/article/5058/viewcontent/mobisys18_10_kim.pdf
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