EngageMon: Multi-modal engagement sensing for mobile games
Understanding the engagement levels players have with a game is a useful proxy for evaluating the game design and user experience. This is particularly important for mobile games as an alternative game is always just an easy download away. However, engagement is a subjective concept and usually requ...
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sg-smu-ink.sis_research-50602018-12-19T05:18:26Z EngageMon: Multi-modal engagement sensing for mobile games HUYNH, Sinh KIM, Seungmin KO, JeongGil BALAN, Rajesh Krishna LEE, Youngki Understanding the engagement levels players have with a game is a useful proxy for evaluating the game design and user experience. This is particularly important for mobile games as an alternative game is always just an easy download away. However, engagement is a subjective concept and usually requires fine-grained highly disruptive interviews or surveys to determine accurately. In this paper, we present EngageMon, a first-of-its-kind system that uses a combination of sensors from the smartphone (touch events), a wristband (photoplethysmography and electrodermal activity sensor readings), and an external depth camera (skeletal motion information) to accurately determine the engagement level of a mobile game player. Our design was guided by feedback obtained from interviewing 22 mobile game developers, testers, and designers. We evaluated EngageMon using data collected from 64 participants (54 in a lab-setting study and another 10 in a more natural setting study) playing six games from three different categories including endless runner, 3D motorcycle racing, and casual puzzle. Using all three sets of sensors, EngageMon was able to achieve an average accuracy of 85% and 77% under cross-sample and cross-subject evaluations respectively. Overall, EngageMon can accurately determine the engagement level of mobiles users while they are actively playing a game. 2018-03-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/4057 info:doi/10.1145/3191745 https://ink.library.smu.edu.sg/context/sis_research/article/5060/viewcontent/EngageMon_Multi_modal_2018_afv.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Human-centered computing Ubiquitous and mobile computing systems and tools Applied computing Computer games Software Engineering |
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Human-centered computing Ubiquitous and mobile computing systems and tools Applied computing Computer games Software Engineering HUYNH, Sinh KIM, Seungmin KO, JeongGil BALAN, Rajesh Krishna LEE, Youngki EngageMon: Multi-modal engagement sensing for mobile games |
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Understanding the engagement levels players have with a game is a useful proxy for evaluating the game design and user experience. This is particularly important for mobile games as an alternative game is always just an easy download away. However, engagement is a subjective concept and usually requires fine-grained highly disruptive interviews or surveys to determine accurately. In this paper, we present EngageMon, a first-of-its-kind system that uses a combination of sensors from the smartphone (touch events), a wristband (photoplethysmography and electrodermal activity sensor readings), and an external depth camera (skeletal motion information) to accurately determine the engagement level of a mobile game player. Our design was guided by feedback obtained from interviewing 22 mobile game developers, testers, and designers. We evaluated EngageMon using data collected from 64 participants (54 in a lab-setting study and another 10 in a more natural setting study) playing six games from three different categories including endless runner, 3D motorcycle racing, and casual puzzle. Using all three sets of sensors, EngageMon was able to achieve an average accuracy of 85% and 77% under cross-sample and cross-subject evaluations respectively. Overall, EngageMon can accurately determine the engagement level of mobiles users while they are actively playing a game. |
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HUYNH, Sinh KIM, Seungmin KO, JeongGil BALAN, Rajesh Krishna LEE, Youngki |
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HUYNH, Sinh KIM, Seungmin KO, JeongGil BALAN, Rajesh Krishna LEE, Youngki |
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HUYNH, Sinh |
title |
EngageMon: Multi-modal engagement sensing for mobile games |
title_short |
EngageMon: Multi-modal engagement sensing for mobile games |
title_full |
EngageMon: Multi-modal engagement sensing for mobile games |
title_fullStr |
EngageMon: Multi-modal engagement sensing for mobile games |
title_full_unstemmed |
EngageMon: Multi-modal engagement sensing for mobile games |
title_sort |
engagemon: multi-modal engagement sensing for mobile games |
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Institutional Knowledge at Singapore Management University |
publishDate |
2018 |
url |
https://ink.library.smu.edu.sg/sis_research/4057 https://ink.library.smu.edu.sg/context/sis_research/article/5060/viewcontent/EngageMon_Multi_modal_2018_afv.pdf |
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