LPGL: Low-power graphics library for mobile AR headsets
We present LpGL, an OpenGL API compatible Low-power Graphics Library for energy efficient AR headset applications. We first characterize the power consumption patterns of a state of the art AR headset, Magic Leap One, and empirically show that its internal GPU is the most impactful and controllable...
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sg-smu-ink.sis_research-59342024-02-16T07:50:42Z LPGL: Low-power graphics library for mobile AR headsets CHOI Jaewon, PARK, Hyeonjung PAEK, Jeongyeup BALAN, Rajesh Krishna KO, JeongGil We present LpGL, an OpenGL API compatible Low-power Graphics Library for energy efficient AR headset applications. We first characterize the power consumption patterns of a state of the art AR headset, Magic Leap One, and empirically show that its internal GPU is the most impactful and controllable energy consumer. Based on the preliminary studies, we design LpGL so that it uses the device's gaze/head orientation information and geometry data to infer user perception information, intercepts application-level graphics API calls, and employs frame rate control, mesh simplification, and culling techniques to enhance energy efficiency of AR headsets without detriment of user experience. Results from a comprehen- sive set of controlled in-lab experiments and an IRB-approved user study with 25 participants show that LpGL reduces up to 22% of total energy usage while adding only 46 sec of latency per object with close to no loss in subjective user experience. 2019-06-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/4931 info:doi/10.1145/3307334.3326097 https://ink.library.smu.edu.sg/context/sis_research/article/5934/viewcontent/3307334.3326097.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Augmented Reality Energy Efficiency Mobile Headsets Software Engineering |
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Augmented Reality Energy Efficiency Mobile Headsets Software Engineering CHOI Jaewon, PARK, Hyeonjung PAEK, Jeongyeup BALAN, Rajesh Krishna KO, JeongGil LPGL: Low-power graphics library for mobile AR headsets |
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We present LpGL, an OpenGL API compatible Low-power Graphics Library for energy efficient AR headset applications. We first characterize the power consumption patterns of a state of the art AR headset, Magic Leap One, and empirically show that its internal GPU is the most impactful and controllable energy consumer. Based on the preliminary studies, we design LpGL so that it uses the device's gaze/head orientation information and geometry data to infer user perception information, intercepts application-level graphics API calls, and employs frame rate control, mesh simplification, and culling techniques to enhance energy efficiency of AR headsets without detriment of user experience. Results from a comprehen- sive set of controlled in-lab experiments and an IRB-approved user study with 25 participants show that LpGL reduces up to 22% of total energy usage while adding only 46 sec of latency per object with close to no loss in subjective user experience. |
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CHOI Jaewon, PARK, Hyeonjung PAEK, Jeongyeup BALAN, Rajesh Krishna KO, JeongGil |
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CHOI Jaewon, PARK, Hyeonjung PAEK, Jeongyeup BALAN, Rajesh Krishna KO, JeongGil |
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CHOI Jaewon, |
title |
LPGL: Low-power graphics library for mobile AR headsets |
title_short |
LPGL: Low-power graphics library for mobile AR headsets |
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LPGL: Low-power graphics library for mobile AR headsets |
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LPGL: Low-power graphics library for mobile AR headsets |
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LPGL: Low-power graphics library for mobile AR headsets |
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lpgl: low-power graphics library for mobile ar headsets |
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Institutional Knowledge at Singapore Management University |
publishDate |
2019 |
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https://ink.library.smu.edu.sg/sis_research/4931 https://ink.library.smu.edu.sg/context/sis_research/article/5934/viewcontent/3307334.3326097.pdf |
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