Creating an immersive game world with evolutionary fuzzy cognitive maps

An increasing number of serious games have been developed to enhance the user experiences in education and training. In order to bridge the gap of game experiences in the virtual environment and in the real life, it is crucial to generate believable characters and contexts in real-time. However, the...

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Main Authors: CAI, Yundong, TAN, Ah-hwee, SHEN, Zhiqi, LI, Boyang
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Language:English
Published: Institutional Knowledge at Singapore Management University 2010
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Online Access:https://ink.library.smu.edu.sg/sis_research/5199
https://ink.library.smu.edu.sg/context/sis_research/article/6202/viewcontent/Creating_an_Immersive_Game_World_with_Evolutionary.pdf
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spelling sg-smu-ink.sis_research-62022020-07-23T18:44:43Z Creating an immersive game world with evolutionary fuzzy cognitive maps CAI, Yundong TAN, Ah-hwee SHEN, Zhiqi LI, Boyang An increasing number of serious games have been developed to enhance the user experiences in education and training. In order to bridge the gap of game experiences in the virtual environment and in the real life, it is crucial to generate believable characters and contexts in real-time. However, the variables to be simulated for a large-scale serious game are numerous. These variables are involved in complex causal relationships and their values change over time. In view that world modeling has not been well addressed with conventional models, this paper uses a computational model Evolutionary Fuzzy Cognitive Map (EFCM) to model the variables of the characters and contexts with the causalities among them in serious games. As an extension of FCM, E-FCM models not only fuzzy causal relationships but also probabilistic causal relationships among the variables. It also allows asynchronous updates of the variables, so that they can evolve in a dynamic and stochastic manner. An interactive evolutionary algorithm has been proposed to determine the causal relationships in E-FCM. As a result, the players can have a more engaging and immersive experience from these games. 2010-03-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/5199 info:doi/10.1109/MCG.2009.80 https://ink.library.smu.edu.sg/context/sis_research/article/6202/viewcontent/Creating_an_Immersive_Game_World_with_Evolutionary.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Immersive game world serious game computational mode Databases and Information Systems Programming Languages and Compilers Software Engineering
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Immersive game world
serious game
computational mode
Databases and Information Systems
Programming Languages and Compilers
Software Engineering
spellingShingle Immersive game world
serious game
computational mode
Databases and Information Systems
Programming Languages and Compilers
Software Engineering
CAI, Yundong
TAN, Ah-hwee
SHEN, Zhiqi
LI, Boyang
Creating an immersive game world with evolutionary fuzzy cognitive maps
description An increasing number of serious games have been developed to enhance the user experiences in education and training. In order to bridge the gap of game experiences in the virtual environment and in the real life, it is crucial to generate believable characters and contexts in real-time. However, the variables to be simulated for a large-scale serious game are numerous. These variables are involved in complex causal relationships and their values change over time. In view that world modeling has not been well addressed with conventional models, this paper uses a computational model Evolutionary Fuzzy Cognitive Map (EFCM) to model the variables of the characters and contexts with the causalities among them in serious games. As an extension of FCM, E-FCM models not only fuzzy causal relationships but also probabilistic causal relationships among the variables. It also allows asynchronous updates of the variables, so that they can evolve in a dynamic and stochastic manner. An interactive evolutionary algorithm has been proposed to determine the causal relationships in E-FCM. As a result, the players can have a more engaging and immersive experience from these games.
format text
author CAI, Yundong
TAN, Ah-hwee
SHEN, Zhiqi
LI, Boyang
author_facet CAI, Yundong
TAN, Ah-hwee
SHEN, Zhiqi
LI, Boyang
author_sort CAI, Yundong
title Creating an immersive game world with evolutionary fuzzy cognitive maps
title_short Creating an immersive game world with evolutionary fuzzy cognitive maps
title_full Creating an immersive game world with evolutionary fuzzy cognitive maps
title_fullStr Creating an immersive game world with evolutionary fuzzy cognitive maps
title_full_unstemmed Creating an immersive game world with evolutionary fuzzy cognitive maps
title_sort creating an immersive game world with evolutionary fuzzy cognitive maps
publisher Institutional Knowledge at Singapore Management University
publishDate 2010
url https://ink.library.smu.edu.sg/sis_research/5199
https://ink.library.smu.edu.sg/context/sis_research/article/6202/viewcontent/Creating_an_Immersive_Game_World_with_Evolutionary.pdf
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